View System

Overview

The View System in CryAction keeps track of all the different views that can be created during your game runtime. It allows you to create, remove and switch between views as well as handling cutscene camera cut requests.

CVars

The View System implements the following cvars:

namepurpose
cl_camera_noiseAdds hand-held like camera noise to the camera view. The higher the value, the higher the noise. (a value <= 0 disables it)
cl_camera_noise_freqDefines camera noise frequency for the camera view. The higher the value, the higher the noise.
cl_ViewSystemDebugSets debug information of the ViewSystem
cl_DefaultNearPlaneSets the default camera near plane. (default is 0,25)