sys_spec_objectdetail
Console variable group to apply settings to multiple variables sys_spec_objectdetail [1/2/3/4/default] [current]: ... ca_AttachmentCullingRation = 145/160/300/300/300 [300] ... e_CoverageBufferReproj = 2/2/2/2/2 [2] ... e_DecalsAllowGameDecals = 1/1/1/1/1 [1] ... e_DecalsForceDeferred = 0/0/0/1/0 [1] ... e_DecalsLifeTimeScale = 1/2/2/2/2 [2] ... e_DecalsOverlapping = 1/1/1/1/1 [1] ... e_Dissolve = 2/2/2/2/2 [2] ... e_LodMin = 0/0/0/0/0 [0] ... e_LodRatio = 10/15/20/40/20 [40] ... e_MaxViewDistSpecLerp = 0.5/1/1/1/1 [1] ... e_MergedMeshesInstanceDist = 1.0/1.0/1.0/2.0/1.0 [2] ... e_MergedMeshesPool = 8192/8192/8192/16384/8192 [16384] ... e_ObjQuality = 1/2/3/4/3 [4] ... e_OcclusionCullingViewDistRatio = 1/1/1/1/1 [1] ... e_ProcVegetation = 1/1/1/1/1 [1] ... e_StatObjBufferRenderTasks = 1/1/1/1/1 [1] ... e_StreamCgf = 0/0/0/0/0 [0] ... e_TerrainLodRatio = 1/1/1/0.5/1 [0.5] ... e_TerrainOcclusionCullingMaxDist = 130/200/200/200/200 [200] ... e_Tessellation = 0/0/0/1/0 [1] ... e_VegetationMinSize = 0.5/0/0/0/0 [0] ... e_VegetationSpritesDistanceCustomRatioMin = 0.6/1/1/1/1 [1] ... e_VegetationSpritesDistanceRatio = 1/1/1.5/1.5/1.5 [1.5] ... e_ViewDistMin = 10/10/10/10/10 [10] ... e_ViewDistRatio = 50/75/100/125/100 [125] ... e_ViewDistRatioCustom = 60/100/100/125/100 [125] ... e_ViewDistRatioDetail = 25/35/100/125/100 [125] ... e_ViewDistRatioLights = 25/50/50/75/50 [75] ... e_ViewDistRatioVegetation = 50/75/100/125/100 [125] ... es_DebrisLifetimeScale = 0.6/0.8/1/1/1 [1] ... r_DrawNearZRange = 0.12/0.12/0.12/0.08/0.12 [0.08] ... r_FlaresTessellationRatio = 0.25/1/1/1/1 [1] ... r_SilhouettePOM = 0/0/0/1/0 [1] ... r_usezpass = 2/2/2/2/2 [2] ... sys_flash_curve_tess_error = 4/2/2/2/2 [2]