SDISTANCESPHERESEMANTIC

s_DistanceSphereSemantic

Controls for which type of event to draw the distance sphere.
Usage: s_DistanceSphereSemantic [0ab...] (flags can be combined)
Default: 0 (all)
1 : Only Voice Sounds
2 : No Voice Sounds
a : Ambience
b : Ambience Oneshots
c : Collisions
d : Dialog
e : MP Chat
f : Footsteps
g : General Physics
h : HUD
i : Unused
j : FlowGraph
k : Unused
l : Living Entity
m : Mechanic Entity
n : NanoSuit
o : SoundSpot
p : Particles
q : AI Pain/Death
r : AI Readability
s : AI Readability Response
t : TrackView
u : Projectile
v : Vehicle
w : Weapon
x : Explosion
y : Player Foley
z : Animation