s_DistanceSphereSemantic
Controls for which type of event to draw the distance sphere. Usage: s_DistanceSphereSemantic [0ab...] (flags can be combined) Default: 0 (all) 1 : Only Voice Sounds 2 : No Voice Sounds a : Ambience b : Ambience Oneshots c : Collisions d : Dialog e : MP Chat f : Footsteps g : General Physics h : HUD i : Unused j : FlowGraph k : Unused l : Living Entity m : Mechanic Entity n : NanoSuit o : SoundSpot p : Particles q : AI Pain/Death r : AI Readability s : AI Readability Response t : TrackView u : Projectile v : Vehicle w : Weapon x : Explosion y : Player Foley z : Animation