r_ShadersDebug
DUMPTODISK
Enable special logging when shaders become compiled Usage: r_ShadersDebug [0/1/2/3] 1 = assembly into directory Main/{Game}/shaders/cache/d3d9 2 = compiler input into directory Main/{Game}/testcg 3 = compiler input with debug information (useful for PIX etc./{Game}/testcg_1pass Default is 0 (off)