RSHADERSDEBUG

r_ShadersDebug
DUMPTODISK

Enable special logging when shaders become compiled
Usage: r_ShadersDebug [0/1/2/3]
 1 = assembly into directory Main/{Game}/shaders/cache/d3d9
 2 = compiler input into directory Main/{Game}/testcg
 3 = compiler input with debug information (useful for PIX etc./{Game}/testcg_1pass
Default is 0 (off)