r_ShadersAsyncCompiling
Enable asynchronous shader compiling Usage: r_ShadersAsyncCompiling [0/1/2/3] 0 = off, (stalling) shaders compiling 1 = on, shaders are compiled in parallel, missing shaders are rendered in yellow 2 = on, shaders are compiled in parallel, missing shaders are not rendered 3 = on, shaders are compiled in parallel in precache mode