RPS3ALLOCFAILURERESOURCE

r_PS3AllocFailureResource

Bit mask to indicate which kinds of RSX allocations should be considered when simulating an allocation failure via r_PS3AllocFailureRate.
Usage: r_PS3AllocFailureResource bitMask. bitMask is a logical combination of the values below:
       Layout       = 0x01
       Blob         = 0x02
       Texture1D    = 0x04
       Texture2D    = 0x08
       Texture3D    = 0x10
       VertexBuffer = 0x20
       IndexBuffer  = 0x40
       ConstBuffer  = 0x80