r_PS3AllocFailureResource
Bit mask to indicate which kinds of RSX allocations should be considered when simulating an allocation failure via r_PS3AllocFailureRate. Usage: r_PS3AllocFailureResource bitMask. bitMask is a logical combination of the values below: Layout = 0x01 Blob = 0x02 Texture1D = 0x04 Texture2D = 0x08 Texture3D = 0x10 VertexBuffer = 0x20 IndexBuffer = 0x40 ConstBuffer = 0x80