e_DebugDraw
Draw helpers with information for each object (same number negative hides the text) 1: Name of the used cgf, polycount, used LOD 2: Color coded polygon count 3: Show color coded LODs count, flashing color indicates no Lod 4: Display object texture memory usage 5: Display color coded number of render materials 6: Display ambient color 7: Display tri count, number of render materials, texture memory 8: RenderWorld statistics (with view cones) 9: RenderWorld statistics (with view cones without lights) 10: Render geometry with simple lines and triangles 11: Render occlusion geometry additionally 12: Render occlusion geometry without render geometry 13: Display occlusion amount (used during AO computations). Warning: can take a long time to calculate, depending on level size! 15: Display helpers 16: Display debug gun 17: Streaming info (buffer sizes) 18: Streaming info (required streaming speed) 19: Physics proxy triangle count 20: Display object instant texture memory usage 21: Display animated object distance to camera 22: Display object's current LOD vertex count