EDEBUGDRAW

e_DebugDraw

Draw helpers with information for each object (same number negative hides the text)
 1: Name of the used cgf, polycount, used LOD
 2: Color coded polygon count
 3: Show color coded LODs count, flashing color indicates no Lod
 4: Display object texture memory usage
 5: Display color coded number of render materials
 6: Display ambient color
 7: Display tri count, number of render materials, texture memory
 8: RenderWorld statistics (with view cones)
 9: RenderWorld statistics (with view cones without lights)
10: Render geometry with simple lines and triangles
11: Render occlusion geometry additionally
12: Render occlusion geometry without render geometry
13: Display occlusion amount (used during AO computations). Warning: can take a long time to calculate, depending on level size! 
15: Display helpers
16: Display debug gun
17: Streaming info (buffer sizes)
18: Streaming info (required streaming speed)
19: Physics proxy triangle count
20: Display object instant texture memory usage
21: Display animated object distance to camera
22: Display object's current LOD vertex count