Used to restrict the helicopter and VTOL movement from going higher than a set altitude. If set to zero, the altitude limit is disabled.
Enables/disables vehicle autodisabling
Enable client-side prediction on vehicle movement
Additional time offset to calibrate client prediction, will be added to ping and p_net_interp cvar
The maximum time the client can predict ahead of the server position (should be roughly equal to the maximum ping we expect in the real world)
Enable client-side prediction smoothing on vehicle movement
The amount of smoothing to use, lower values result in smoothing looking movement but more lag behind the true position
flip over the current vehicle that the player is driving
display memory statistic for vehicles
reset the orientation of the vehicle that the player is driving so that it is upright again
Enable debug output for vehicle collisions
Displays vehicle status info on HUD Values: 1: common stuff 2: vehicle particles 3: parts 4: views 6: parts + partIds 7: parts + transformations and bboxes 8: component damage 10: vehicle editor
Cheat mode, freeze the vehicle and activate debug movement
Add this value to the vertical position of the vehicle
if v_debugMovement is set you can rotate the vehicle, this controls the speed
Add this rotation to the x axis
Add this rotation to the y axis
Add this rotation to the z axis
Enable/disable vehicle sound debug drawing
Debug draw the suspension ik
Vehicle entity name to use for debugging output
Activate a 360 degree rotating third person camera instead of the camera usually available on the vehicle class
Debug camera, looking down on vehicle
Debug camera, looking down on vehicle, height
Freeze vehicle camera position, (1) fixed rotation, (2) track the vehicle
Disable hull proxies
Don't allow players to enter vehicles
Enables/disables display of components and their damage count
Enables/disables display of vehicle helpers
draw passenger TMs set by VehicleSeat
Enables/disables display of seat positions
Draw wheel slip status
Enables/disables display of wheel suspension, for the vehicle that has v_profileMovement enabled
Enables/disables drawing of local part matrices
Specifies if the driver can control the vehicles mounted gun when driving without gunner.
Outputs a list of vehicle classes in use
Enables enter/exit transition animations for vehicles
Makes the local player exit his current vehicle.
If a player is within this distance then don't explode yet
If a nearby player blocked explosion then try again after this time period
The number of seconds to wait after a vehicle is flipped to attempt exploding
Makes all vehicles invincible
Whether mounted gunners operate their turret independently from the parent vehicle
Invert the pitch control for driving some vehicles, including the helicopter and the vtol
Kills the players vehicle.
Controls vehicle lights. 0: disable all lights 1: enable lights only for local player 2: enable all lights
Vehicle lights are always on (debugging)
Multiplayer - Limits the mouse rotation input to help match the controller rotation values
SinglePlayer - Limits the mouse rotation input to help match the controller rotation values
Multiplayer - Scales the mouse rotation input to help match the controller rotation values
SinglePlayer - Scales the mouse rotation input to help match the controller rotation values
Max VTOL catchup speed (added to the base speed to catch up to the server VTOL).
If the client VTOL is more than this distance along the path away from the server vtol, it will snap to the correct position. Otherwise it will accel/decel to match.
The frequency in seconds that the client VTOL will receive network updates from the server.
Enables/disables vehicle surface particles
Enables enter/exit transition animations for vehicles
Show a vehicle movement debug graph: slip-speed : show the average FOWARD slip of the wheels slip-speed-lateral : show the average SIDE slip of the wheels centrif : show the actual centrifugal force ideal-centrif : show ideal centrifugal force
Used to enable profiling of the current vehicle movement (1 to enable)
Forces vehicle passenger to detach and ragdoll when they die inside of a vehicle
Reloads VehicleSystem script
Enable/disable boats idle rocking
Makes the vehicles server authoritative, clients only send inputs to the server who then drives the vehicles
enable/disable passenger entity tm update
*TODO*
if non-zero, used as slip friction modifier (front wheels)
if non-zero, used as slip friction modifier (rear wheels)
coefficient for slip friction slope calculation (front wheels)
coefficient for slip friction slope calculation (rear wheels)
Set speed for acceleration measuring
Specifies if the air movements should automatically stabilize
When a tank goes in reverse, if this is enabled then the left/right controls will be inverted (same as with a wheeled vehicle)
Test client-side prediction on a listen server with no clients, the value represents the number of frames to rewind and replay
Enables enter/exit transition animations for vehicles
delta time for tread UV update, 0 means always update
Geometry/Physics quality (1-lowspec, 4-highspec)
If non-zero, vehicle wind areas always set wind >= specified value