CONSOLEPREFIXR

Console Commands and Variables with Prefix R_



Possible Flags: READONLY, DEPRECATED, DUMPTODISK, REQUIRE_LEVEL_RELOAD, REQUIRE_APP_RESTART, RESTRICTEDMODE

Alphabetically Sorted

Console Variables and Commands

    r_3MonHack

      
      Enables 3 monitor hack hud in center
      

    r_3MonHackHUDFOVX

      
      3 monitor hack hud in center - X FOV
      

    r_3MonHackHUDFOVY

      
      3 monitor hack hud in center - Y FOV
      

    r_3MonHackLeftCGFOffsetX

      
      3 monitor hack hud in center - Adds position offset in X direction to all left CGF planes
      

    r_3MonHackRightCGFOffsetX

      
      3 monitor hack hud in center - Adds position offset in X direction to all right CGF planes
      

    r_AllowLiveMoCap

      
      Offers the LiveCreate MoCap Editor on Editor Startup when 1
      

    r_AntialiasingMode

      
      Enables post process based anti-aliasing modes.
      Usage: r_AntialiasingMode [n]
      0: NO AA
      1: SMAA 1X
      2: SMAA 1TX
      3: SMAA 2TX
      4: SMAA 2X (MGPU)
      5: SMAA 4TX
      6: FXAA 1X
      7: TXAA 2XT1
      8: TXAA 4XT1
      9: MSAA 2X
      10: MSAA 4X
      11: MSAA 8X
      

    r_AntialiasingModeDebug

      
      Enables AA debugging views
      Usage: r_AntialiasingModeDebug [n]1: Display edge detection2: Zoom image 2x3: Zoom image 2x + display edge detection4: Zoom image 4x, etc
      

    r_AntialiasingModeSCull

      
      Enables post processed based aa modes stencil culling optimization
      

    r_AntialiasingTAAFalloffHiFreq

      
      Set TAA falloff for high frequencies (high contrast regions). Default 6.0
      Bigger value increases temporal stability but also overall image blurriness
      Smaller value decreases temporal stability but gives overall sharper image
      

    r_AntialiasingTAAFalloffLowFreq

      
      Set TAA falloff for low frequencies (low contrast regions). Default 2.0
      Bigger value increases temporal stability but also overall image blurriness
      Smaller value decreases temporal stability but gives overall sharper image
      

    r_AntialiasingTAAMode

      
      Enables different TAA sampling mode
      Usage: r_AntialiasingTAAMode [0: no subsamples, 1: 2x, 2: 4x, 3: 8x, 4: sparse grid 8x8
      

    r_AntialiasingTAASharpening

      
      Enables TAA sharpening.
      

    r_ArmourPulseSpeedMultiplier

      
      Armour pulse speed multiplier - default = 1.0
      

    r_artProfile

      
      Enables drawing of art profiling information.
      

    r_artProfileFrametime

      *TODO*

    r_artProfileSituation

      
      Enables budget guidelines for r_artProfile.
      0=Outdoor day,
      1=Outdoor night,
      2=Indoors
      

    r_auxGeom

      *TODO*

    r_Batching

      
      Enable/disable render items batching
      Usage: r_Batching [0/1]
      

    r_BatchType

      
      0 - CPU friendly.
      1 - GPU friendly.
      2 - Automatic.
      

    r_Beams

      
      Toggles light beams.
      Usage: r_Beams [0/1/2/3]
      Default is 3 (optimized beams with glow support). Set to 0 to disable beams or 2 to
      use fake beams. Set 1 for real beams, full resolution (slower). Set to 3 to use
      optimized and with glow support beams.
      

    r_BeamsDistFactor

      
      Distance between slices.
      Usage: r_BeamsDistFactor [fValue]
      Default is 0.01 (0.01 meters between slices).
      

    r_BeamsHelpers

      
      Toggles light beams helpers drawing.
      Usage: r_BeamsHelpers [0/1]
      Default is 0 (disabled helpers). Set to 1 to enable drawing helpers.
      

    r_BeamsMaxSlices

      
      Number of volumetric slices allowed per light beam.
      Usage: r_BeamsMaxSlices [1-300]
      Default is 200 (high-spec).
      

    r_BeamsSoftClip

      
      Toggles light beams clip type.
      Usage: r_BeamsSoftClip [0/1]
      Default is 1 (software clip beams). Set to 0 to enable hardware clipping.
      

    r_BreakOnError

      
      calls debugbreak on illegal behaviour
      

    r_Brightness

      DUMPTODISK
      
      Sets the display brightness (not supported on PS3).
      Usage: r_Brightness 0.5
      Default is 0.5.
      

    r_buffer_banksize

      
      the bank size in MB for buffer pooling
      

    r_buffer_enable_lockless_updates

      
      enable/disable lockless buffer updates on platforms that support them
      

    r_buffer_pool_defrag_dynamic

      
      enable/disable runtime defragmentation of dynamic buffers
      

    r_buffer_pool_defrag_max_moves

      
      maximum number of moves the defragmentation system is allowed to perform per frame
      

    r_buffer_pool_defrag_static

      
      enable/disable runtime defragmentation of static buffers
      

    r_buffer_pool_max_allocs

      
      the maximum number of allocations per buffer pool if defragmentation is enabled
      

    r_buffer_sli_workaround

      
      enable SLI workaround for buffer pooling
      

    r_CBufferUseNativeDepth

      
      1= enable, 0 = disable
      Usage: r_CBufferUseNativeDepth [0/1]
      

    r_Character_NoDeform

      *TODO*

    r_ChromaticAberration

      
      Chromatic aberration amount
      Usage: r_ChromaticAberration [Value]
      

    r_CloakFadeByDist

      
      Cloak fade by distance - default = false
      

    r_CloakFadeLightScale

      
      Cloak fade light scale - default = 0.25
      

    r_CloakFadeMaxDistSq

      
      Cloak fade end distance squared - default = 25.0
      

    r_CloakFadeMinDistSq

      
      Cloak fade start distance squared - default = 1.0
      

    r_CloakFadeMinValue

      
      Cloak fade minimum value (between 0 and 1) - default = 0.2
      

    r_CloakHeatScale

      
      Cloak heat scale for thermal vision - default = 1.0
      

    r_cloakHighlightStrength

      
      Cloak hightlight strength
      

    r_CloakInterferenceSparksAlpha

      
      Cloak interference sparks alpha
      

    r_CloakLightScale

      
      Cloak light scale - default = 0.25
      

    r_CloakMinAmbientIndoors

      
      Cloak minimum ambient indoors
      

    r_CloakMinAmbientOutdoors

      
      Cloak minimum ambient outdoors
      

    r_CloakMinLightValue

      
      Cloak min light value - default = 0.0
      

    r_CloakRefractionFadeByDist

      
      Cloak refraction fade by distance - default = false
      

    r_CloakRefractionFadeMaxDistSq

      
      Cloak refraction fade end distance squared - default = 25.0
      

    r_CloakRefractionFadeMinDistSq

      
      Cloak refraction fade start distance squared - default = 1.0
      

    r_CloakRefractionFadeMinValue

      
      Cloak refraction fade minimum value (between 0 and 1) - default = 0.2
      

    r_CloakRenderInThermalVision

      
      Render cloak in thermal vision - default = 0
      

    r_CloakSparksAlpha

      
      Cloak sparks alpha
      

    r_CloakTransitionLightScale

      
      Cloak transition light scale - default = 1.0
      

    r_CloudsDebug

      
      Toggles debugging mode for clouds.Usage: r_CloudsDebug [0/1/2]
      Usage: r_CloudsDebug = 1: render just screen imposters
      Usage: r_CloudsDebug = 2: render just non-screen imposters
      Default is 0 (off)
      

    r_CloudsUpdateAlways

      
      Toggles updating of clouds each frame.
      Usage: r_CloudsUpdateAlways [0/1]
      Default is 0 (off)
      

    r_ColorBits

      DUMPTODISK
      
      Sets the color resolution, in bits per pixel. Default is 32.
      Usage: r_ColorBits [32/24/16/8]
      

    r_ColorGrading

      
      Enables color grading.
      Usage: r_ColorGrading [0/1]
      

    r_ColorGradingChartImage

      
      If called with a parameter it loads a color chart image. This image will overwrite
       the dynamic color chart blending result and be used during post processing instead.
      If called with no parameter it displays the name of the previously loaded chart.
      To reset a previously loaded chart call r_ColorGradingChartImage 0.
      Usage: r_ColorGradingChartImage [path of color chart image/reset]
      

    r_ColorGradingCharts

      
      Enables color grading via color charts.
      Usage: r_ColorGradingCharts [0/1]
      

    r_ColorGradingChartsCache

      
      Enables color grading charts update caching.
      Usage: r_ColorGradingCharts [0/1/2/etc]
      Default is 4 (update every 4 frames), 0 - always update, 1- update every other frame
      

    r_ColorGradingFilters

      
      Enables color grading.
      Usage: r_ColorGradingFilters [0/1]
      

    r_ColorGradingLevels

      
      Enables color grading.
      Usage: r_ColorGradingLevels [0/1]
      

    r_ColorGradingSelectiveColor

      
      Enables color grading.
      Usage: r_ColorGradingSelectiveColor [0/1]
      

    r_ConditionalRendering

      
      Enables conditional rendering .
      

    r_ConsoleBackbufferHeight

      DUMPTODISK
      
      console specific backbuffer resolution - height
      

    r_ConsoleBackbufferWidth

      DUMPTODISK
      
      console specific backbuffer resolution - width
      

    r_constantbuffer_banksize

      
      the bank size in MB for constant buffers pooling
      

    r_constantbuffer_watermarm

      
      the threshold aftyer which constants buffers will reclaim memory
      

    r_Contrast

      DUMPTODISK
      
      Sets the display contrast (not supported on PS3).
      Usage: r_Contrast 0.5
      Default is 0.5.
      

    r_CSTest

      
      0 - Disabled.
      1 - Enabled.
      

    r_CustomResHeight

      
      Height of custom resolution rendering
      

    r_CustomResMaxSize

      
      Maximum resolution of custom resolution rendering
      

    r_CustomResPreview

      
      Enable/disable preview of custom resolution rendering in viewport(0 - no preview, 1 - scaled to match viewport, 2 - custom resolution clipped to viewport
      

    r_CustomResWidth

      
      Width of custom resolution rendering
      

    r_CustomVisions

      
      Enables custom visions, like heatvision, binocular view, etc.
      Usage: r_CustomVisions [0/1/2/3]
      Default is 0 (disabled). 1 enables. 2 - cheaper version, no post processing. 3 - cheaper post version
      

    r_DebugFontRendering

      
      0=off, 1=display various features of the font rendering to verify function and to document usage
      

    r_DebugGBuffer

      
      Debug view for gbuffer attributes
        0 - Disabled
        1 - Normals
        2 - Gloss/smoothness
        3 - Specular color
        4 - Diffuse color
        5 - Translucency
        6 - Baked AO
        7 - Subsurface scattering
        8 - Specular validation overlay
      

    r_DebugLayerEffect

      
      Enables debug mode (independent from game code) for layer effects
      Usage: r_DebugLayerEffect [0/1/2/3/etc]
      Default is 0 (disabled). 1: 1st layer mode, etc
      

    r_DebugLights

      
      Display dynamic lights for debugging.
      Usage: r_DebugLights [0/1/2/3]
      Default is 0 (off). Set to 1 to display centers of light sources,
      or set to 2 to display light centers and attenuation spheres, 3 to get light properties to the screen
      

    r_DebugLightVolumes

      
      0=Disable
      1=Enable
      Usage: r_DebugLightVolumes[0/1]
      

    r_DebugRefraction

      
      Debug refraction usage. Displays red instead of refraction
      Usage: r_DebugRefraction
      Default is 0 (off)
      

    r_DebugRenderMode

      *TODO*

    r_DeferredDecals

      DUMPTODISK
      
      Toggles deferred decals.
      Usage: r_DeferredDecals [0/1]
      Default is 1 (enabled), 0 Disabled. 
      

    r_deferredDecalsDebug

      DUMPTODISK
      
      Display decals debug info.
      Usage: r_deferredDecalsDebug [0/1]
      

    r_DeferredShadingAmbient

      DUMPTODISK
      
      Enables/Disables ambient processing.
      Usage: r_DeferredShadingAmbient [0/1/2]
        0: no ambient passes (disabled)
        1: vis areas and outdoor ambient  (default)
        2: only outdoor (debug vis areas mode)
      

    r_DeferredShadingAmbientLights

      DUMPTODISK
      
      Enables/Disables ambient lights.
      Usage: r_DeferredShadingAmbientLights [0/1]
      Default is 1 (enabled)
      

    r_DeferredShadingAmbientSClear

      
      Clear stencil buffer after ambient pass (prevents artifacts on Nvidia hw)
      

    r_DeferredShadingAreaLights

      DUMPTODISK
      
      Enables/Disables area lights processing.
      Usage: r_DeferredShadingAreaLights [0/1]
      Default is 1 (enabled)
      

    r_DeferredShadingDBTstencil

      DUMPTODISK
      
      Toggles deferred shading combined depth bounds test + stencil test.
      Usage: r_DeferredShadingDBTstencil [0/1]
      Default is 1 (enabled)
      

    r_DeferredShadingDebug

      DUMPTODISK
      
      Toggles deferred shading debug.
      Usage: r_DeferredShadingDebug [0/1]
        0 disabled (Default)
        1: Visualize g-buffer and l-buffers
        2: Debug deferred lighting fillrate (brighter colors means more expensive)
      

    r_DeferredShadingDepthBoundsTest

      DUMPTODISK
      
      Toggles deferred shading depth bounds test.
      Usage: r_DeferredShadingDepthBoundsTest [0/1]
      Default is 1 (enabled)
      

    r_DeferredShadingEnvProbes

      DUMPTODISK
      
      Toggles deferred environment probes rendering.
      Usage: r_DeferredShadingEnvProbes [0/1]
      Default is 1 (enabled)
      

    r_DeferredShadingFilterGBuffer

      DUMPTODISK
      
      Enables filtering of GBuffer to reduce specular aliasing.
      

    r_DeferredShadingLBuffersFmt

      
      Toggles light buffers format.
      Usage: r_DeferredShadingLBuffersFmt [0/1]
      Default is 1 (R11G11B10F), 0: R16G16B16A16F
      

    r_DeferredShadingLightBoxDebug

      
      Toggles light box debug mode.
      Usage: r_DeferredShadingLightBoxDebug [0/1]
      Default is 0 (disabled)
      

    r_DeferredShadingLightLodRatio

      DUMPTODISK
      
      Sets deferred shading light intensity threshold for PS3.
      Usage: r_DeferredShadingLightLodRatio [value]
      Default is 0.1
      

    r_DeferredShadingLights

      DUMPTODISK
      
      Enables/Disables lights processing.
      Usage: r_DeferredShadingLights [0/1]
      Default is 1 (enabled)
      

    r_DeferredShadingLightStencilRatio

      DUMPTODISK
      
      Sets screen ratio for deferred lights to use stencil (eg: 0.2 - 20% of screen).
      Usage: r_DeferredShadingLightStencilRatio [value]
      Default is 0.2
      

    r_DeferredShadingLightVolumes

      DUMPTODISK
      
      Toggles Light volumes for deferred shading.
      Usage: r_DeferredShadingLightVolumes [0/1]
      Default is 1 (enabled)
      

    r_DeferredShadingScissor

      DUMPTODISK
      
      Toggles deferred shading scissor test.
      Usage: r_DeferredShadingScissor [0/1]
      Default is 1 (enabled)
      

    r_DeferredShadingSortLights

      
      Sorts light by influence
      Usage: r_DeferredShadingSortLights [0/1]
      Default is 0 (off)
      

    r_DeferredShadingSSS

      DUMPTODISK
      
      Toggles deferred subsurface scattering (requires full deferred shading)
      

    r_DeferredShadingStencilPrepass

      DUMPTODISK
      
      Toggles deferred shading stencil pre pass.
      Usage: r_DeferredShadingStencilPrepass [0/1]
      Default is 1 (enabled)
      

    r_DeferredShadingTiled

      DUMPTODISK
      
      Toggles tiled shading using a compute shader
      1 - Tiled forward shading for transparent objects
      2 - Tiled deferred and forward shading
      3 - Tiled deferred and forward shading with debug info
      4 - Light coverage visualization
      

    r_DeferredShadingTiledHairQuality

      DUMPTODISK
      
      Tiled shading hair quality
      0 - Regular forward shading
      1 - Tiled shading on selected assets and more accurate probe blending
      2 - Full tiled shading with high quality shadow filter
      

    r_DepthBits

      DUMPTODISK
      
      Sets the depth precision, in bits per pixel. Default is 32.
      Usage: r_DepthBits [32/24/16/8]
      

    r_DepthOfField

      
      Enables depth of field.
      Usage: r_DepthOfField [0/1/2]
      Default is 0 (disabled). 1 enables, 2 hdr time of day dof enabled
      

    r_DepthOfFieldBokeh

      
      Sets depth of field bokeh type (only for dof mode 3).
      Usage: r_DepthOfFieldBokeh [0/1/etc]
      Default is 0 (isotropic/spherical).
      

    r_DepthOfFieldBokehQuality

      
      Sets depth of field bokeh quality (samples multiplier).
      Usage: r_DepthOfFieldBokeh [0/1/etc]
      Default is 0: ingame quality, 1: high quality mode
      

    r_DepthOfFieldDilation

      
      Sets dilation width to reduce ghosting artifacts on near objects (can introduce other artifacts)
      

    r_DetailDistance

      DUMPTODISK
      
      Distance used for per-pixel detail layers blending.
      Usage: r_DetailDistance (1-20)
      Default is 6.
      

    r_DetailTextures

      DUMPTODISK
      
      Toggles detail texture overlays.
      Usage: r_DetailTextures [0/1]
      Default is 1 (detail textures on).
      

    r_DisplayInfo

      DUMPTODISK, RESTRICTEDMODE
      
      Toggles debugging information display.
      Usage: r_DisplayInfo [0=off/1=show/2=enhanced/3=compact]
      

    r_dofMinZ

      
      Set dof min z distance, anything behind this distance will get out focus. (good default value 0.4) 
      

    r_dofMinZBlendMult

      
      Set dof min z blend multiplier (bigger value means faster blendind transition)
      

    r_dofMinZScale

      
      Set dof min z out of focus strenght (good default value - 1.0f)
      

    r_DrawNearFarPlane

      
      Default is 40.
      

    r_DrawNearFoV

      
      Sets the FoV for drawing of near objects.
      Usage: r_DrawNearFoV [n]
      Default is 60.
      

    r_DrawNearShadows

      
      Enable shadows for near objects.
      Usage: r_DrawNearShadows [0/1]
      

    r_DrawNearZRange

      
      Default is 0.1.
      

    r_Driver

      DUMPTODISK
      
      Sets the renderer driver ( DX11/AUTO/NULL ).
      Specify in system.cfg like this: r_Driver = "DX11"
      

    r_DumpFontNames

      
      Logs a list of fonts currently loaded
      

    r_DumpFontTexture

      
      Dumps the specified font's texture to a bitmap file
      Use r_DumpFontTexture to get the loaded font names
      Usage: r_DumpFontTexture 
      

    r_durango_async_dips

      
      enables async dip submission on durango
      

    r_durango_async_dips_sync

      
      enables async dip submission sync on durango
      

    r_DynTexAtlasCloudsMaxSize

      *TODO*

    r_DynTexAtlasDynTexSrcSize

      *TODO*

    r_DynTexAtlasSpritesMaxSize

      *TODO*

    r_DynTexAtlasVoxTerrainMaxSize

      *TODO*

    r_DynTexMaxSize

      *TODO*

    r_DynTexSourceSharedRTHeight

      
      Height override of shared RT for dynamic texture sources. Takes effect when bigger than 0.
      

    r_DynTexSourceSharedRTWidth

      
      Width override for shared RT for dynamic texture sources. Takes effect when bigger than 0.
      

    r_DynTexSourceUseSharedRT

      REQUIRE_LEVEL_RELOAD
      
      Defines if dynamic flash textures are rendered into shared RT
      Usage: r_DynTexSourceUseSharedRT [0/1].
      0: Use Unique RT for each dynamic flash texture (with alpha support)
      1: Use Shared RT for all dynamic flash textures (no alpha support!)
      Disabled by default. Requires level reload to change.
      

    r_enable_full_gpu_sync

      
      enable full gpu synchronization for debugging purposes on the every buffer I/O operation (debugging only)
      

    r_enableAltTab

      
      Toggles alt tabbing in and out of fullscreen when the game is not in devmode.
      Usage: r_enableAltTab [toggle]
      Notes: Should only be added to system.cfg and requires a restart
      

    r_enableAuxGeom

      REQUIRE_APP_RESTART
      
      Enables aux geometry rendering.
      

    r_EnvCMResolution

      DUMPTODISK
      
      Sets resolution for target environment cubemap, in pixels.
      Usage: r_EnvCMResolution #
      where # represents:
      	0: 64
      	1: 128
      	2: 256
      Default is 2 (256 by 256 pixels).
      

    r_EnvCMupdateInterval

      DUMPTODISK
      
      Sets the interval between environmental cube map texture updates.
      Usage: r_EnvCMupdateInterval #
      Default is 0.1.
      

    r_EnvTexResolution

      DUMPTODISK
      
      Sets resolution for 2d target environment texture, in pixels.
      Usage: r_EnvTexResolution #
      where # represents:
      	0: 64
      	1: 128
      	2: 256
      	3: 512
      Default is 3 (512 by 512 pixels).
      

    r_EnvTexUpdateInterval

      DUMPTODISK
      
      Sets the interval between environmental 2d texture updates.
      Usage: r_EnvTexUpdateInterval 0.001
      Default is 0.001.
      

    r_ExcludeMesh

      
      Exclude or ShowOnly the named mesh from the render list.
      Usage: r_ExcludeShader Name
      Usage: r_ExcludeShader !Name
      Sometimes this is useful when debugging.
      

    r_ExcludeShader

      
      Exclude the named shader from the render list.
      Usage: r_ExcludeShader ShaderName
      Sometimes this is useful when debugging.
      

    r_FlareHqShafts

      DUMPTODISK
      
      Toggles high quality mode for point light shafts.
      Usage: r_FlareHqShafts [0/1]
      Default is 1 (on).
      

    r_Flares

      DUMPTODISK
      
      Toggles lens flare effect.
      Usage: r_Flares [0/1]
      Default is 1 (on).
      

    r_FlaresChromaShift

      
      Set flares chroma shift amount.
      Usage: r_FlaresChromaShift [n]
      Default is 6
      0 Disables
      

    r_FlaresIrisShaftMaxPolyNum

      
      Set the maximum number of polygon of IrisShaft.
      Usage : r_FlaresIrisShaftMaxPolyNum [n]
      Default is 200
      0 Infinite
      

    r_FlaresTessellationRatio

      
      Set the tessellation rate of flares. 1 is the original mesh.
      Usage : r_FlaresTessellationRatio 0.5
      Default is 1.0
      Range is from 0 to 1
      

    r_FlashMatTexResQuality

      
      Texture resolution quality of flash materials.
      Only used if flash asset is tagged CE_HQR!
      

    r_Flush

      *TODO*

    r_FogDepthTest

      
      Enables per-pixel culling for deferred volumetric fog pass.
      Fog computations for all pixels closer than a given depth value will be skipped.
      Usage: r_FogDepthTest z with...
        z = 0, culling disabled
        z > 0, fixed linear world space culling depth
        z < 0, optimal culling depth will be computed automatically based on camera direction and fog settings
      

    r_FogShadows

      
      Enables deferred volumetric fog shadows
      Usage: r_FogShadows [0/1/2]
        0: off
        1: standard resolution
        2: reduced resolution
      

    r_FogShadowsWater

      
      Enables volumetric fog shadows for watervolumes
      

    r_Fullscreen

      DUMPTODISK
      
      Toggles fullscreen mode. Default is 1 in normal game and 0 in DevMode.
      Usage: r_Fullscreen [0=window/1=fullscreen]
      

    r_FullscreenPreemption

      
      While in fullscreen activities like notification pop ups of other applications won't cause a mode switch back into windowed mode.
      

    r_FullscreenWindow

      DUMPTODISK
      
      Toggles fullscreen-as-window mode. Fills screen but allows seamless switching. Default is 0.
      Usage: r_FullscreenWindow [0=locked fullscreen/1=fullscreen as window]
      

    r_Gamma

      DUMPTODISK
      
      Adjusts the graphics card gamma correction (fast, needs hardware support, affects also HUD and desktop)
      Usage: r_Gamma 1.0
      1 off (default), accepted range on PS3 is 0.8 to 1.25
      

    r_GeomCacheInstanceThreshold

      
      Threshold after which instancing is used to draw geometry cache pieces
      

    r_GeomInstancing

      
      Toggles HW geometry instancing.
      Usage: r_GeomInstancing [0/1]
      Default is 1 (on). Set to 0 to disable geom. instancing.
      

    r_GeomInstancingDebug

      
      Toggles HW geometry instancing debug display.
      Usage: r_GeomInstancingDebug [0/1/2]
      Default is 0 (off). Set to 1 to add GPU markers around instanced objects. 2 will visually highlight them as well.
      

    r_GeomInstancingThreshold

      
      If the instance count gets bigger than the specified value the instancing feature is used.
      Usage: r_GeomInstancingThreshold [Num]
      Default is -1 (automatic depending on hardware, used value can be found in the log)
      

    r_getposteffectparamf

      
      Outputs post effect param value (float) to logUsage: r_setposteffectparamf [posteffectparamname]
      Example: r_getposteffectparamf HUD3D_FOV
      

    r_GetScreenShot

      
      To capture one screenshot (variable is set to 0 after capturing)
      0=do not take a screenshot (default), 1=save a screenshot (together with .HDR if enabled), 2=save a screenshot
      

    r_Glow

      
      Toggles the glow effect.
      Usage: r_Glow [0/1]
      Default is 0 (off). Set to 1 to enable glow effect.
      

    r_GraphStyle

      *TODO*

    r_HDRBloomRatio

      
      HDR scene bloom ratio
      Usage: r_HDRBloomRatio [0..1] range
      

    r_HDRBrightLevel

      DUMPTODISK
      
      HDR rendering level (bloom multiplier, tweak together with threshold)
      Usage: r_HDRBrightLevel [Value]
      Default is 1.25
      

    r_HDRBrightOffset

      DUMPTODISK
      
      HDR rendering bright offset.
      Usage: r_HDRBrightOffset [Value]
      Default is 8.0
      

    r_HDRBrightThreshold

      DUMPTODISK
      
      HDR rendering bright threshold.
      Usage: r_HDRBrightThreshold [Value]
      Default is 8.0
      

    r_HDRDebug

      
      Toggles HDR debugging info (to debug HDR/eye adaptation)
      Usage: r_HDRDebug
      0 off (default)
      1 show gamma-corrected scene target without HDR processing
      2 identify illegal colors (grey=normal, red=NotANumber, green=negative)
      3 display internal HDR textures
      4 display HDR range adaptation
      5 debug merged posts composition mask
      

    r_HDREyeAdaptationBase

      
      HDR rendering eye adaptation base value (smaller values result in brighter adaptation)
      Usage: r_EyeAdaptationBase [Value]
      

    r_HDREyeAdaptationCache

      DUMPTODISK
      
      Enable/Disable eye adaptation caching overframes
      Usage: r_HDREyeAdaptionCache [value]
      Default is 0. 0 - always update, 1 - every other frame, 2 - every two frames, etc
      

    r_HDREyeAdaptationFactor

      DUMPTODISK
      
      HDR rendering eye adaptation interpolation factor (0 means no adaptation to current scene luminance, 1 means full adaptation)
      Usage: r_HDREyeAdaptionFactor [Value]
      Default is 0.9
      

    r_HDREyeAdaptationSceneKeyMode

      DUMPTODISK
      
      Enable/Disable eye adaptation automated scene key estimation
      Usage: r_HDREyeAdaptationSceneKeyMode [value]
      Default is 0 (static). 1 - Full adaptation to scene key. 2 - Auto scene key estimation
      

    r_HDREyeAdaptationSpeed

      
      HDR rendering eye adaptation speed
      Usage: r_EyeAdaptationSpeed [Value]
      

    r_HDRGrainAmount

      
      HDR camera grain amount
      Usage: r_HDRGrainAmount [Value]
      

    r_HDRRangeAdapt

      DUMPTODISK
      
      Enable/Disable HDR range adaptation (improve precision - minimize banding) 
      Usage: r_HDRRangeAdapt [Value]
      Default is 1
      

    r_HDRRangeAdaptationSpeed

      
      HDR range adaption speed
      Usage: r_HDRRangeAdaptationSpeed [Value]
      

    r_HDRRangeAdaptLBufferMax

      DUMPTODISK
      
      Set range adaptation max adaptation for light buffers (improve precision - minimize banding) 
      Usage: r_HDRRangeAdaptLBufferMax [Value]
      Default is 0.25f
      

    r_HDRRangeAdaptLBufferMaxRange

      DUMPTODISK
      
      Set range adaptation max range adaptation for light buffers (improve precision - minimize banding) 
      Usage: r_HDRRangeAdaptLBufferMaxRange [Value]
      Default is 2.0f
      

    r_HDRRangeAdaptMax

      DUMPTODISK
      
      Set HDR range adaptation max adaptation (improve precision - minimize banding) 
      Usage: r_HDRRangeAdaptMax [Value]
      Default is 1.0f
      

    r_HDRRangeAdaptMaxRange

      DUMPTODISK
      
      Set HDR range adaptation max adaptation (improve precision - minimize banding) 
      Usage: r_HDRRangeAdaptMaxRange [Value]
      Default is 4.0f
      

    r_HDRRendering

      DUMPTODISK
      
      Toggles HDR rendering.
      Usage: r_HDRRendering [0/1]
      Default is 1 (on), film curve tone mapping. 
      Set to 0 to disable HDR rendering.
      

    r_HDRTexFormat

      DUMPTODISK
      
      HDR texture format. 
      Usage: r_HDRTexFormat [Value] 0:(low precision - cheaper/faster), 1:(high precision)
      Default is 0
      

    r_HDRVignetting

      DUMPTODISK
      
      HDR viggneting
      Usage: r_HDRVignetting [Value]
      Default is 1 (enabled)
      

    r_Height

      DUMPTODISK
      
      Sets the display height, in pixels. Default is 720.
      Usage: r_Height [600/768/..]
      

    r_HideSunInCubemaps

      
      Stops the sun being drawn during cubemap generation.
      

    r_ImposterRatio

      
      Allows to scale the texture resolution of imposters (clouds)
      Usage: r_ImposterRatio [1..]
      Default is 1 (1:1 normal). Bigger values can help to save texture space
      (e.g. value 2 results in 1/4 texture memory usage)
      

    r_ImpostersDraw

      
      Toggles imposters drawing.
      Usage: r_ImpostersDraw [0/1]
      Default is 1 (on). Set to 0 to disable imposters.
      

    r_ImpostersUpdatePerFrame

      
      How many kilobytes to update per-frame.
      Usage: r_ImpostersUpdatePerFrame [1000-30000]
      Default is 6000 (6 megabytes)
      

    r_LightPropagationVolumes

      
      Toggles Light Propagation Volumes.
      Usage: r_LightPropagationVolumes [0/1]
      Default is 1 (on)
      

    r_LightsSinglePass

      *TODO*

    r_Log

      
      Logs rendering information to Direct3DLog.txt.
      Use negative values to log a single frame.
      Usage: r_Log +/-[0/1/2/3/4]
      	1: Logs a list of all shaders without profile info.
      	2: Log contains a list of all shaders with profile info.
      	3: Logs all API function calls.
      	4: Highly detailed pipeline log, including all passes,
      			states, lights and pixel/vertex shaders.
      Default is 0 (off). Use this function carefully, because
      log files grow very quickly.
      

    r_LogShaders

      
      Logs shaders info to Direct3DLogShaders.txt
      0: off
      1: normal
      2: extended
      

    r_LogTexStreaming

      
      Logs streaming info to Direct3DLogStreaming.txt
      0: off
      1: normal
      2: extended
      

    r_LogVBuffers

      
      Logs vertex buffers in memory to 'LogVBuffers.txt'.
      Usage: r_LogVBuffers [0/1]
      Default is 0 (off).
      

    r_LogVidMem

      
      Logs vid mem information to VidMemLog.txt.
      

    r_MaterialsBatching

      
      Toggles materials batching.
      Usage: r_MaterialsBatching [0/1]
      Default is 1 (on). Set to 0 to disable.
      

    r_MaxSuitPulseSpeedMultiplier

      
      Max suit pulse speed multiplier - default = 1.0
      

    r_MeasureOverdraw

      
      Activate a special rendering mode that visualize the rendering cost of each pixel by color.
      0=off,
      1=pixel shader instructions,
      2=pass count,
      3=vertex shader instructions,
      4=overdraw estimation with 360 Hi-Z,
      Usage: r_MeasureOverdraw [0/1/2/3/4]
      

    r_MeasureOverdrawScale

      *TODO*

    r_MergeRenderChunks

      *TODO*

    r_MergeShadowDrawcalls

      
      Enabled Merging of RenderChunks for ShadowRendering
      Default is 1 (enabled). 0 disabled
      

    r_MeshInstancePoolSize

      
      The size of the pool for volatile render data in kilobytes. Disabled by default on PC (mesh data allocated on heap).Enabled by default PS3. Requires app restart to change.
      

    r_MeshPoolSize

      
      The size of the pool for render data in kilobytes. Disabled by default on PC (mesh data allocated on heap).Enabled by default PS3. Requires app restart to change.
      

    r_MeshPrecache

      *TODO*

    r_MotionBlur

      
      Enables per object and camera motion blur.
      Usage: r_MotionBlur [0/1/2/3]
      Default is 1 (camera motion blur on).
      1: camera motion blur
      2: camera and object motion blur
      3: debug mode
      

    r_MotionBlurGBufferVelocity

      
      Pack velocity output in g-buffer.
      Usage: r_MotionBlurGBufferVelocity [0/1]
      Default is 1 (enabled). 0 - disabled
      

    r_MotionBlurMaxViewDist

      
      Sets motion blur max view distance for objects.
      Usage: r_MotionBlurMaxViewDist [0...1]
      Default is 16 meters
      

    r_MotionBlurQuality

      
      Set motion blur sample count.
      Usage: r_MotionBlurQuality [0/1]
      0 - low quality, 1 - medium quality, 2 - high quality
      

    r_MotionBlurShutterSpeed

      
      Sets motion blur camera shutter speed.
      Usage: r_MotionBlurShutterSpeed [0...]
      Default is 13 (1 / 13 th of a second)
      

    r_MotionBlurThreshold

      
      Object motion blur velocity threshold.
      Usage: r_MotionBlurThreshold (val)
      Default is 0.0001.  0 - disabled
      

    r_MSAA

      
      Enables hw multisampling antialiasing.
      Usage: r_MSAA [0/1]
      Default: 0 (off).
      1: enabled + default reference quality mode
      

    r_MSAA_debug

      
      Enable debugging mode for msaa.
      Usage: r_MSAA_debug N (where N is debug mode > 0)
      Default: 0. disabled. Note debug modes share target with post processing, disable post processing for correct visualization. 
      1 disable sample frequency pass
      2 visualize sample frequency mask
      

    r_MSAA_quality

      
      Quality level used when multisampled antialiasing is enabled.
      Usage: r_MSAA_quality N (where N is a number >= 0). Attention, N must be supported by given video hardware!
      Default: 0. Please note that various hardware implements special MSAA modes via certain combinations of
      r_MSAA_quality and r_MSAA_samples.
      

    r_MSAA_samples

      
      Number of subsamples used when hw multisampled antialiasing is enabled.
      Usage: r_MSAA_samples N (where N is a number >= 0). Attention, N must be supported by given video hardware!
      Default: 0. Please note that various hardware implements special MSAA modes via certain combinations of
      r_MSAA_quality and r_MSAA_samples.
      

    r_MSAA_threshold_depth

      
      Set depth threshold to be used for custom resolve sub-samples masking
      

    r_MSAA_threshold_normal

      
      Set normals threshold to be used for custom resolve sub-samples masking
      

    r_MultiGPU

      
      0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI),
      2(default)=automatic detection (currently SLI only, means off for ATI)
      should be activated before rendering
      

    r_MultiThreaded

      
      0=disabled, 1=enabling rendering in separate thread,
      2(default)=automatic detection
      should be activated before rendering
      

    r_NightVision

      
      Toggles nightvision enabling.
      Usage: r_NightVision [0/1]
      Default is 2 (HDR). Set to 1 (older version - kept for backward compatibility)Set to 3 to enable debug mode (force enabling).Set to 0 to completely disable nightvision. 
      

    r_NightVisionAmbientMul

      
      Set nightvision ambient color multiplier.
      

    r_NightVisionBrightLevel

      
      Set nightvision bloom brightlevel.
      

    r_NightVisionCamMovNoiseAmount

      
      Set nightvision noise amount based on camera movement.
      

    r_NightVisionCamMovNoiseBlendSpeed

      
      Set nightvision noise amount blend speed.
      

    r_NightVisionFinalMul

      
      Set nightvision final color multiplier for fine tunning.
      

    r_NightVisionSonarLifetime

      
      Set nightvision sonar hints lifetime.
      

    r_NightVisionSonarMultiplier

      
      Set nightvision sonar hints color multiplier.
      

    r_NightVisionSonarRadius

      
      Set nightvision sonar hints radius.
      

    r_NightVisionViewDist

      
      Set nightvision ambient view distance.
      

    r_NoDrawNear

      
      Disable drawing of near objects.
      Usage: r_NoDrawNear [0/1]
      Default is 0 (near objects are drawn).
      

    r_NoDrawShaders

      
      Disable entire render pipeline.
      Usage: r_NoDrawShaders [0/1]
      Default is 0 (render pipeline enabled). Used for debugging and profiling.
      

    r_NoHWGamma

      DUMPTODISK
      
      Sets renderer to ignore hardware gamma correction.
      Usage: r_NoHWGamma [0/1/2]
      0 - allow hardware gamma correction
      1 - disable hardware gamma correction
      2 - disable hardware gamma correction in Editor
      

    r_NormalsLength

      
      Sets the length of displayed vectors.
      r_NormalsLength 0.2
      Default is 0.2 (meters). Used with r_ShowTangents and r_ShowNormals.
      

    r_OptimisedLightSetup

      *TODO*

    r_OptimiseShaders

      *TODO*

    r_overrideDXGIAdapter

      REQUIRE_APP_RESTART
      
      Specifies index of the preferred video adapter to be used for rendering (-1=off, loops until first suitable adapter is found).
      Use this to resolve which video card to use if more than one DX11 capable GPU is available in the system.
      

    r_overrideDXGIFullScreenOutput

      DUMPTODISK
      
      Defines the preferred monitor for fullscreen display.
      Defines the preferred output device for fullscreen display, which can be different from the windowed display device.
      Usage: r_PreferredMonitor [0=Main Display Window (default)/(1-n) Monitor index]OBS: the output device must be attached to the selected video card. (see r_overrideDXGIAdapter and r_overrideDXGIOutput)
      OBS2: many video cards support up to 2 devices connected, which would make the maximum index be 1.
      Usage: r_overrideDXGIFullScreenOutput [0=main display output (default)/(1-n)=display index]
      

    r_overrideDXGIOutput

      REQUIRE_APP_RESTART
      
      Specifies index of display to use for output (0=primary display).
      

    r_overrideRefreshRate

      DUMPTODISK, RESTRICTEDMODE
      
      Enforces specified refresh rate when running in fullscreen (0=off).
      

    r_overrideScanlineOrder

      DUMPTODISK, RESTRICTEDMODE
      
      Enforces specified scanline order when running in fullscreen.
      0=off,
      1=progressive,
      2=interlaced (upper field first),
      3=interlaced (lower field first)
      Usage: r_overrideScanlineOrder [0/1/2/3]
      

    r_OverscanBorders

      
      Changes the size of the overscan borders for the left/right and top/bottom
      of the screen for adjusting the title safe area. This is for logo placements
      and text printout to account for the TV overscan and is mostly needed for consoles.
      If only one value is specified, the overscan borders for left/right and top/bottom
      are set simultaneously, but you may also specify different percentages for left/right
      and top/bottom.
      Usage: r_OverscanBorders [0..25]
             r_OverscanBorders [0..25] [0..25]
      Default is 0=off, >0 defines the size of the overscan borders for left/right
      or top/bottom as percentages of the whole screen size (e.g. 7.5).
      

    r_OverscanBorderScaleX

      
      Sets the overscan border width scale
      Usage: r_OverscanBorderScaleX [0.0->0.25]
      

    r_OverscanBorderScaleY

      
      Sets the overscan border height scale
      Usage: r_OverscanBorderScaleY [0.0->0.25]
      

    r_OverscanBordersDrawDebugView

      DUMPTODISK, RESTRICTEDMODE
      
      Toggles drawing overscan borders.
      Usage: r_OverscanBordersDrawDebugView [0=off/1=show]
      

    r_ParticlesAmountGI

      
      Global illumination amount for particles without material.
      Usage: r_ParticlesAmountGI [n]
      

    r_ParticlesDebug

      
      Particles debugging
      Usage: 
      0 disabled
      1 particles screen coverage (red = bad, blue = good)
      2 particles overdraw (white = really bad, red = bad, blue = good)
      

    r_ParticlesHalfRes

      
      Enables (1) or forces (2) rendering of particles in a half-resolution buffer.
      Usage: r_ParticlesHalfRes [0/1/2]
      

    r_ParticlesHalfResAmount

      
      Sets particle half-res buffer to half (0) or quarter (1) screen size.
      Usage: r_ParticlesHalfResForce [0/1]
      

    r_ParticlesHalfResBlendMode

      
      Specifies which particles can be rendered in half resolution.
      Usage: r_ParticlesHalfResBlendMode [0=alpha / 1=additive]
      

    r_ParticlesInstanceVertices

      
      Enable instanced-vertex rendering.
      Usage: r_ParticlesInstanceVertices [0/1]
      

    r_ParticlesRefraction

      
      Enables refractive particles.
      Usage: r_ParticlesRefraction [0/1]
      

    r_ParticlesSoftIsec

      
      Enables particles soft intersections.
      Usage: r_ParticlesSoftIsec [0/1]
      

    r_ParticlesTessellation

      
      Enables particle tessellation for higher quality lighting. (DX11 only)
      

    r_ParticlesTessellationTriSize

      
      Sets particles tessellation triangle screen space size in pixels (DX11 only)
      

    r_ParticleVerticePoolSize

      REQUIRE_APP_RESTART
      
      Max Number of Particle Vertices to support
      

    r_PostProcessEffects

      
      Enables post processing special effects.
      Usage: r_PostProcessEffects [0/1/2]
      Default is 1 (enabled). 2 enables and displays active effects
      

    r_PostProcessFilters

      
      Enables post processing special effects filters.
      Usage: r_PostProcessEffectsFilters [0/1]
      Default is 1 (enabled). 0 disabled
      

    r_PostProcessGameFx

      
      Enables post processing special effects game fx.
      Usage: r_PostProcessEffectsGameFx [0/1]
      Default is 1 (enabled). 0 disabled
      

    r_PostProcessHUD3D

      
      Toggles 3d hud post processing.
      Usage: r_PostProcessHUD3D [0/1]
      Default is 1 (post process hud enabled). 0 Disabled
      

    r_PostProcessHUD3DCache

      
      Enables 3d hud caching overframes.
      Usage: r_PostProcessHUD3DCache [0/1/2/3]
      Default is 0 (disabled). 1 Cache every 1 frame. 2 Every 2 frames. Etc
      

    r_PostProcessHUD3DDebugView

      
      Debug views for 3d hud post processing.
      Usage: CV_r_PostProcessHUD3DDebugView [0/1/2/3]
      Default is 0 (disabled). 1 Solid fill. 2 Wire frame. 3 Unwrap mesh onto flash texture
      

    r_PostProcessHUD3DGlowAmount

      
      Controls 3D HUD 'Glow' Amount.
      Usage: r_PostProcessHUD3DGlowAmount [> 0.0]
      Default is 1.0f, higher = more glow
      

    r_PostProcessHUD3DShadowAmount

      
      Controls 3D HUD 'Shadow' Amount.
      Usage: r_PostProcessHUD3DShadowAmount [> 0.0]
      Default is 1.7f, higher = darker
      

    r_PostProcessHUD3DStencilClear

      
      Enables stencil clears for flash masks when rendering HUD in 3D post process.
      Usage: r_PostProcessHUD3DNoStencilClear [0/1]
      Default is 1 (enabled), 0 disabled
      

    r_PostProcessNanoGlassDebugView

      
      Debug views for Nano Glass post processing.
      Usage: CV_r_PostProcessNanoGlassDebugView [0/1]
      Default is 0 (disabled). 1 Wire frame.
      

    r_PostProcessParamsBlending

      
      Enables post processing effects parameters smooth blending
      Usage: r_PostProcessEffectsParamsBlending [0/1]
      Default is 1 (enabled).
      

    r_PostprocessParamsBlendingTimeScale

      
      Sets post processing effects parameters smooth blending time scale
      Usage: r_PostprocessParamsBlendingTimeScale [scale]
      Default is 12.0f.
      

    r_PostProcessReset

      
      Enables post processing special effects reset.
      Usage: r_PostProcessEffectsReset [0/1]
      Default is 0 (disabled). 1 enabled
      

    r_PrecacheShaderList

      *TODO*

    r_PredicatedTiling

      REQUIRE_APP_RESTART
      
      Toggles predicated tiling mode (X360 only)
      Usage: r_PredicatedTiling [0/1]
      

    r_PrintMemoryLeaks

      *TODO*

    r_ProfileGPU

      
      0=disabled, 1=profile each DIP performance (may cause very low frame rate)
      r_Stats needs to be activated to see the statistics
      

    r_ProfileShaders

      
      Enables display of render profiling information.
      Usage: r_ProfileShaders [0/1]
      Default is 0 (off). Set to 1 to display profiling
      of rendered shaders.
      

    r_ProfileShadersGroupByName

      
      Group items by name ignoring RT flags.
      Usage: r_ProfileShaders [0/1]
      

    r_ProfileShadersSmooth

      
      Smooth time information.
      Usage: r_ProfileShadersSmooth [0-10]
      

    r_Rain

      
      Enables rain rendering
      Usage: r_Rain [0/1/2]
      0 - disabled1 - enabled2 - enabled with rain occlusion
      

    r_RainAmount

      
      Sets rain amount
      Usage: r_RainAmount
      

    r_RainDistMultiplier

      
      Rain layer distance from camera multiplier
      

    r_RainDropsEffect

      
      Enable RainDrops effect.
      Usage: r_RainDropEffect [0/1/2]
      0: force off
      1: on (default)
      2: on (forced)
      

    r_RainGBuffer

      
      Toggles rendering rain wetness directly to GBuffer.
      Usage: r_RainGBuffer [0/1]
       
      

    r_RainIgnoreNearest

      
      Disables rain wet/reflection layer for nearest objects
      Usage: r_RainIgnoreNearest [0/1]
      

    r_RainMaxViewDist

      
      Sets rain max view distance
      Usage: r_RainMaxViewDist
      

    r_RainMaxViewDist_Deferred

      
      Sets maximum view distance (in meters) for deferred rain reflection layer
      Usage: r_RainMaxViewDist_Deferred [n]
      

    r_RainOccluderSizeTreshold

      
      Only objects bigger than this size will occlude rain
      

    r_RC_AutoInvoke

      
      Enable calling the resource compiler (rc.exe) to compile TIF file to DDS files if the date check
      shows that the destination is older or does not exist.
      Usage: r_RC_AutoInvoke 0 (default is 1)
      

    r_ReadZBufferDirectlyFromVMEM

      
      Uses direct VMEM reads instead of a staging buffer on durango for the reprojection ZBuffer
      

    r_Reflections

      DUMPTODISK
      
      Toggles reflections.
      Usage: r_Reflections [0/1]
      Default is 1 (reflects).
      

    r_ReflectionsOffset

      *TODO*

    r_ReflectionsQuality

      DUMPTODISK
      
      Toggles reflections quality.
      Usage: r_ReflectionsQuality [0/1/2/3]
      Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)
      

    r_ReflectTextureSlots

      
      Reflect texture slot information from shader
      

    r_Refraction

      
      Enables refraction.
      Usage: r_Refraction [0/1]
      Default is 1 (on). Set to 0 to disable.
      

    r_RefractionPartialResolves

      
      Do a partial screen resolve before refraction
      Usage: r_RefractionPartialResolves [0/1]
      0: disable 
      1: enable conservatively (non-optimal)
      2: enable (default)
      

    r_RefractionPartialResolvesDebug

      
      Toggle refraction partial resolves debug display
      Usage: r_RefractionPartialResolvesDebug [0/1]
      0: disable 
      1: Additive 2d area 
      2: Bounding boxes 
      3: Alpha overlay with varying colours 
      

    r_ReleaseAllResourcesOnExit

      *TODO*

    r_ReloadShaders

      
      Reloads shaders.
      Usage: r_ReloadShaders [0/1]
      Default is 0. Set to 1 to reload shaders.
      

    r_RenderMeshHashGridUnitSize

      
      Controls density of render mesh triangle indexing structures
      

    r_RenderTargetPoolSize

      
      Size of pool for render targets in MB.
      Default is 50(MB) for PS3 & XBox 360.
      

    r_ReprojectOnlyStaticObjects

      
      Forces a split in the zpass, to prevent moving object from beeing reprojected
      

    r_Scissor

      
      Enables scissor test
      

    r_setposteffectparamf

      
      Sets post effect param (float)nUsage: r_setposteffectparamf [posteffectparamname, value, forceValue(OPTIONAL)]
      Example: r_setposteffectparamf HUD3D_FOV 35.0	 (Doesn't force value)
      Example: r_setposteffectparamf HUD3D_FOV 35.0 1 (Forces value)
      

    r_ShaderCompilerDontCache

      
      Disables caching on server side.
      Usage: r_ShaderCompilerDontCache 0 #
      Default is 0
      

    r_ShaderCompilerFolder

      
      Usage: r_ShaderCompilerFolder foldername 
      Default is "". Set to some other value to use this folder when compiling shaders
      

    r_ShaderCompilerPort

      
      set user defined port of the shader compile server.
      Usage: r_ShaderCompilerPort 61453 #
      Default is 61453
      

    r_ShaderCompilerServer

      
      Usage: r_ShaderCompilerServer localhost 
      Default is 8core5 
      

    r_ShaderEmailCCs

      
      Adds optional CC addresses to shader error emails
      Usage: r_ShaderEmailCCs "email1@crytek.com;email2@crytek.com" 
      Default is empty 
      

    r_ShaderEmailTags

      
      Adds optional tags to shader error emails e.g. own name or build run
      Usage: r_ShaderEmailTags "some set of tags or text" 
      Default is build version 
      

    r_ShadersAllowCompilation

      *TODO*

    r_ShadersAsyncActivation

      
      Enable asynchronous shader activation
      Usage: r_ShadersAsyncActivation [0/1]
       0 = off, (stalling) synchronous shaders activation
       1 = on, shaders are activated/streamed asynchronously
      

    r_ShadersAsyncCompiling

      
      Enable asynchronous shader compiling
      Usage: r_ShadersAsyncCompiling [0/1/2/3]
       0 = off, (stalling) shaders compiling
       1 = on, shaders are compiled in parallel, missing shaders are rendered in yellow
       2 = on, shaders are compiled in parallel, missing shaders are not rendered
       3 = on, shaders are compiled in parallel in precache mode
      

    r_ShadersAsyncMaxThreads

      DUMPTODISK
      *TODO*

    r_ShadersCacheDeterministic

      
      Ensures that 2 shaderCaches built from the same source are binary equal
      

    r_ShadersCompileAutoActivate

      
      Automatically reenable shader compilation if outdated shader is detected
      

    r_ShadersDebug

      DUMPTODISK
      
      Enable special logging when shaders become compiled
      Usage: r_ShadersDebug [0/1/2/3/4]
       1 = assembly into directory Main/{Game}/shaders/cache/d3d9
       2 = compiler input into directory Main/{Game}/testcg
       3 = compiler input with debug information (useful for PIX etc./{Game}/testcg_1pass
       4 = compiler input with debug information, but optimized shaders
      Default is 0 (off)
      

    r_ShadersDurango

      *TODO*

    r_ShadersDX11

      *TODO*

    r_ShadersEditing

      
      Force all cvars to settings, which allow shader editing
      

    r_ShadersExport

      
      0 off, 1 allow shader export during shader cache generation - Currently 360 only.
      

    r_ShadersGL4

      *TODO*

    r_ShadersIgnoreIncludesChanging

      *TODO*

    r_ShadersImport

      
      0 off, 1 import and allow fallback to getBinShader, 2 import, no fallback if import fails (optimal).
      

    r_ShadersLazyUnload

      *TODO*

    r_ShadersLogCacheMisses

      
      Log all shader caches misses on HD (both level and global shader cache misses).
      0 = No logging to disk or TTY
      1 = Logging to disk only
      2 = Logging to disk and TTY (default)
      

    r_ShadersOrbis

      *TODO*

    r_ShadersPreactivate

      DUMPTODISK
      *TODO*

    r_ShadersPrecacheAllLights

      *TODO*

    r_ShadersRemoteCompiler

      DUMPTODISK
      
      Enables remote shader compilation on dedicated machine
      

    r_ShadersSubmitRequestline

      *TODO*

    r_ShadersUseInstanceLookUpTable

      
      Use lookup table to search for shader instances. Speeds up the process, but uses more memory. Handy for shader generation.
      

    r_ShadowBlur

      DUMPTODISK
      
      Selected shadow map screenspace blurring technique.
      Usage: r_ShadowBlur [0=no blurring(fastest)/1=blur/2=blur/3=blur without leaking(slower)]
      

    r_ShadowBluriness

      DUMPTODISK
      
      Select shadow map blurriness if r_ShadowBlur is activated.
      Usage: r_ShadowBluriness [0.1 - 16]
      

    r_ShadowGen

      
      0=disable shadow map updates, 1=enable shadow map updates
      

    r_ShadowGenGS

      DUMPTODISK
      
      Use geometry shader for shadow map generation (DX11 only, don't change at runtime)
      Usage: r_ShadowGenGS [0=off, 1=on]
      

    r_ShadowGenMode

      
      0=Use Frustums Mask
      1=Regenerate all sides
      Usage: r_ShadowGenMode [0/1]
      

    r_ShadowJittering

      
      Shadow map jittering radius.
      In PC the only use of this cvar is to instantly see the effects of diferent jittering values,
      because any value set here will be overwritten by ToD animation (only in PC) as soon as ToD changes.
      Usage: r_ShadowJittering [0=off]
      

    r_ShadowPass

      
      Process shadow pass
      

    r_ShadowPoolMaxFrames

      
      Maximum number of frames a shadow can exist in the pool
      

    r_ShadowPoolMaxTimeslicedUpdatesPerFrame

      
      Max number of time sliced shadow pool updates allowed per frame
      

    r_ShadowsAdaptionMin

      DUMPTODISK
      
      starting kernel size, to avoid blocky shadows.
      Usage: r_ShadowsAdaptionMin [0.0 for blocky - 1.0 for blury], 0.35 is default
      

    r_ShadowsAdaptionRangeClamp

      DUMPTODISK
      
      maximum range between caster and reciever to take into account.
      Usage: r_ShadowsAdaptionRangeClamp [0.0 - 1.0], default 0.01
      

    r_ShadowsAdaptionSize

      DUMPTODISK
      
      Select shadow map blurriness if r_ShadowsBias is activated.
      Usage: r_ShadowsAdaptoinSize [0 for none - 10 for rapidly changing]
      

    r_ShadowsBias

      DUMPTODISK
      
      Select shadow map blurriness if r_ShadowsBias is activated.
      Usage: r_ShadowsBias [0.1 - 16]
      

    r_ShadowsDeferredMode

      
      0=Quad light bounds
      1=Use light volumes
      Usage: r_ShadowsDeferredMode [0/1]
      

    r_ShadowsDepthBoundNV

      
      1=use NV Depth Bound extension
      Usage: r_ShadowsDepthBoundNV [0/1]
      

    r_ShadowsForwardPass

      
      1=use Forward prepare depth maps pass
      Usage: CV_r_ShadowsForwardPass [0/1]
      

    r_ShadowsGridAligned

      DUMPTODISK
      
      Selects algorithm to use for shadow mask generation:
      0 - Disable shadows snapping
      1 - Enable shadows snapping
      

    r_ShadowsMaskDownScale

      
      Saves video memory by using lower resolution for shadow masks except first one
      0=per pixel shadow mask
      1=half resolution shadow mask
      Usage: r_ShadowsMaskDownScale [0/1]
      

    r_ShadowsMaskResolution

      
      0=per pixel shadow mask
      1=horizontal half resolution shadow mask
      2=horizontal and vertical half resolution shadow mask
      Usage: r_ShadowsMaskResolution [0/1/2]
      

    r_ShadowsNearestMapResolution

      REQUIRE_APP_RESTART
      
      Nearest shadow map resolution. Default: 4096
      

    r_ShadowsParticleAnimJitterAmount

      DUMPTODISK
      
      Amount of animated jittering for particles shadows.
      Usage: r_ShadowsParticleJitterAmount [x], 1. is default
      

    r_ShadowsParticleJitterAmount

      DUMPTODISK
      
      Amount of jittering for particles shadows.
      Usage: r_ShadowsParticleJitterAmount [x], 0.5 is default
      

    r_ShadowsParticleKernelSize

      DUMPTODISK
      
      Blur kernel size for particles shadows.
      Usage: r_ShadowsParticleKernelSize [0.0 hard edge - x for blur], 1. is default
      

    r_ShadowsParticleNormalEffect

      DUMPTODISK
      
      Shadow taps on particles affected by normal and intensity (breaks lines and uniformity of shadows).
      Usage: r_ShadowsParticleNormalEffect [x], 1. is default
      

    r_ShadowsPCFiltering

      
      1=use PCF for shadows
      Usage: r_ShadowsPCFiltering [0/1]
      

    r_ShadowsStaticMap

      
      Replace all sun cascades above cvar value with static map: 0=no static map, 1=replace first cascade and up, 2=replace second cascade and up,...
      

    r_ShadowsStaticMapResolution

      REQUIRE_APP_RESTART
      
      Static shadow map resolution. Default: 8192
      

    r_ShadowsStencilPrePass

      
      1=Use Stencil pre-pass for shadows
      Usage: r_ShadowsStencilPrePass [0/1]
      

    r_ShadowsUseClipVolume

      DUMPTODISK
      
      .
      Usage: r_ShadowsUseClipVolume [0=Disable/1=Enable
      

    r_ShadowTexFormat

      
      0=use R16G16 texture format for depth map, 1=try to use R16 format if supported as render target
      2=use R32F texture format for depth map
      3=use ATI's DF24 texture format for depth map
      4=use NVIDIA's D24S8 texture format for depth map
      5=use D16 texture format for depth map
      Usage: r_ShadowTexFormat [0-5]
      

    r_Sharpening

      
      Image sharpening amount
      Usage: r_Sharpening [Value]
      

    r_ShowBufferUsage

      
      Shows usage of statically allocated buffers.
      Usage: r_ShowBufferUSage [0/1]
      Default is 0 (off).
      

    r_ShowDynTextures

      
      Display a dyn. textures, filtered by r_ShowDynTexturesFilter
      Usage: r_ShowDynTextures 0/1/2
      Default is 0. Set to 1 to show all dynamic textures or 2 to display only the ones used in this frame
      Textures are sorted by memory usage
      

    r_ShowDynTexturesFilter

      
      Usage: r_ShowDynTexturesFilter *end
      Usage: r_ShowDynTexturesFilter *mid*
      Usage: r_ShowDynTexturesFilter start*
      Default is *. Set to 'pattern' to show only specific textures (activate r_ShowDynTextures)
      

    r_ShowDynTexturesMaxCount

      
      Allows to adjust number of textures shown on the screen
      Usage: r_ShowDynTexturesMaxCount [1...36]
      Default is 36
      

    r_ShowLightBounds

      
      Display light bounds - for debug purpose
      Usage: r_ShowLightBounds [0=off/1=on]
      

    r_ShowLines

      
      Toggles visibility of wireframe overlay.
      Usage: r_ShowLines [0/1]
      Default is 0 (off).
      

    r_ShowMT

      
      Shows render multithreading graphs.
      Usage: r_ShowMT [0/1]
      Default is 0 (off).
      

    r_ShowNormals

      
      Toggles visibility of normal vectors.
      Usage: r_ShowNormals [0/1]Default is 0 (off).
      

    r_ShowRenderTarget

      
      Displays render targets - for debug purpose
      [Usage]
      r_ShowRenderTarget -l : list all available render targets
      r_ShowRenderTarget -l hdr : list all available render targets whose name contain 'hdr'
      r_ShowRenderTarget -nf zpass : show any render targets whose name contain 'zpass' with no filtering in 2x2(default) table
      r_ShowRenderTarget -c:3 pass : show any render targets whose name contain 'pass' in 3x3 table
      r_ShowRenderTarget z hdr : show any render targets whose name contain either 'z' or 'hdr'
      r_ShowRenderTarget scene:rg scene:b : show any render targets whose name contain 'scene' first with red-green channels only and then with a blue channel only
      r_ShowRenderTarget scenetarget:rgba:2 : show any render targets whose name contain 'scenetarget' with all channels multiplied by 2
      r_ShowRenderTarget scene:b hdr:a : show any render targets whose name contain 'scene' with a blue channel only and ones whose name contain 'hdr' with an alpha channel only
      r_ShowRenderTarget -e $ztarget : show a render target whose name exactly matches '$ztarget'
      r_ShowRenderTarget -s scene : separately shows each channel of any 'scene' render targets
      r_ShowRenderTarget -k scene : shows any 'scene' render targets with RGBK decoding
      r_ShowRenderTarget -a scene : shows any 'scene' render targets with 101110/8888 aliasing
      

    r_ShowTangents

      
      Toggles visibility of three tangent space vectors.
      Usage: r_ShowTangents [0/1]
      Default is 0 (off).
      

    r_ShowTexture

      
      Displays loaded texture - for debug purpose
      

    r_ShowTimeGraph

      
      Configures graphic display of frame-times.
      Usage: r_ShowTimeGraph [0/1/2]
      	1: Graph displayed as points.	2: Graph displayed as lines.Default is 0 (off).
      

    r_ShowVideoMemoryStats

      *TODO*

    r_SilhouettePOM

      
      Enables use of silhouette parallax occlusion mapping.
      Usage: r_SilhouettePOM [0/1]
      

    r_Snow

      
      Enables snow rendering
      Usage: r_Snow [0/1/2]
      0 - disabled
      1 - enabled
      2 - enabled with snow occlusion
      

    r_SnowDisplacement

      
      Enables displacement for snow accumulation
      Usage: r_SnowDisplacement [0/1]
      0 - disabled
      1 - enabled
      

    r_SnowFlakeClusters

      
      Number of snow flake clusters.
      Usage: r_SnowFlakeClusters [n]
      

    r_SnowHalfRes

      
      When enabled, snow renders at half resolution to conserve fill rate.
      Usage: r_SnowHalfRes [0/1]
      0 - disabled
      1 - enabled
      

    r_SoftAlphaTest

      
      Toggles post processed soft alpha test for shaders supporting this
      Usage: r_SoftAlphaTest [0/1]
      Default is 1 (enabled)
      

    r_SonarVision

      
      Toggles sonar vision enabling.
      Usage: r_SonarVision [0/1]
      Default is 1 (on). Set to 2 to enable debug mode (force enabling). Set to 0 to completely disable sonar vision modes.
      

    r_SSAO

      
      Screen space ambient occlusion:
      0 - disabled
      1 - SSAO technique with normals
      2 - SSAO technique with normals and temporal accumulation
      3 - Volumetric Obscurance technique with jittering
      4 - Volumetric Obscurance technique with jittering and temporal accumulation (Consoles only) 
      5 - VO variation with multiple radii
      

    r_SSAOAmount

      
      Controls how much SSAO affects ambient
      

    r_SSAOBrighteningMargin

      
      Margin for brightening in multi-radii SSAO:
      1.0 - no brightening allowed
      1.1 - SSAO can make some part of the scene brighter up to 10%, default
      

    r_SSAOContrast

      
      SSAO contrast coefficient (higher contrast highlights edges)
      

    r_SSAODownscale

      
      Use downscaled computations for SSAO
      

    r_SSAOLargeRadiusRatio

      
      Scale factor for large radius in multi-radii SSAO
      

    r_SSAOQuality

      
      SSAO shader quality[0 - Low spec, 1 - Medium spec, 2 - High spec, 3-3 Highest spec]
      

    r_SSAORadius

      
      Controls size of area tested
      

    r_SSAOSmallRadiusRatio

      
      Scale factor for small radius in multi-radii SSAO
      

    r_SSAOTemporalConvergence

      
      Temporal SSAO update/convergence speed
      

    r_ssdo

      
      Screen Space Directional Occlusion [0/1]
      

    r_ssdoAmountAmbient

      
      Strength of occlusion applied to probe irradiance
      

    r_ssdoAmountDirect

      
      Strength of occlusion applied to light sources
      

    r_ssdoAmountReflection

      
      Strength of occlusion applied to probe specular
      

    r_ssdoHalfRes

      
      Enable half resolution depth for SSDO (viewport is still full res)
      1 - Enabled all the time
      2 - Disabled for small camera FOVs to avoid artifacts
      

    r_ssdoRadius

      
      SSDO radius
      

    r_ssdoRadiusMax

      
      Max clamped SSDO radius
      

    r_ssdoRadiusMin

      
      Min clamped SSDO radius
      

    r_SSReflections

      
      Glossy screen space reflections [0/1]
      

    r_SSReflHalfRes

      
      Toggles rendering reflections in half resolution
      

    r_Stats

      
      Toggles render statistics.
      0=disabled,
      1=global render stats,
      2=print shaders for selected object,
      3=CPU times of render passes and video memory usage,
      4=CPU times of render passes,
      5=Occlusion query calls (calls to mfDraw/mfReadResult_Now/mfReadResult_Try),
      6=display per-instance drawcall count,
      8=Info about instanced DIPs,
      13=print info about cleared RT's,
      15=GPU times,
      16=Detailed GPU timings,
      17=GPU+CPU times, drawcalls and polys per GPU category,
      Usage: r_Stats [0/1/n]
      

    r_StatsShaderList

      *TODO*

    r_StencilBits

      DUMPTODISK
      
      Sets the stencil precision, in bits per pixel. Default is 8.
      

    r_StereoDevice

      DUMPTODISK, REQUIRE_APP_RESTART
      
      Sets stereo device (only possible before app start)
      Usage: r_StereoDevice [0/1/2/3/4]
      0: No stereo support (default)
      1: Frame compatible formats (side-by-side, interlaced, anaglyph)
      2: HDMI 1.4 (PS3 and Xbox 360 only)
      3: Stereo driver (PC only, NVidia or AMD)
      4: Dualhead (PC only, two projectors or iZ3D screen)
      100: Auto-detect device for platform
      

    r_StereoEyeDist

      DUMPTODISK
      
      Maximum separation between stereo images in percentage of the screen.
      

    r_StereoFlipEyes

      DUMPTODISK
      
      Flip eyes in stereo mode.
      Usage: r_StereoFlipEyes [0=off/1=on]
      0: don't flip
      1: flip
      

    r_StereoGammaAdjustment

      DUMPTODISK
      
      Additional adjustment to the graphics card gamma correction when Stereo is enabled.
      Usage: r_StereoGammaAdjustment [offset]0: off
      

    r_StereoHudScreenDist

      DUMPTODISK
      
      Distance to plane where hud stereo parallax converges to zero.
      If not zero, HUD needs to be rendered two times.
      

    r_StereoMode

      DUMPTODISK
      
      Sets stereo rendering mode.
      Usage: r_StereoMode [0=off/1/2]
      1: Dual rendering
      2: Post Stereo
      

    r_StereoNearGeoScale

      DUMPTODISK
      
      Scale for near geometry (weapon) that gets pushed into the screen
      

    r_StereoOutput

      DUMPTODISK
      
      Sets stereo output. Output depends on the stereo monitor
      Usage: r_StereoOutput [0=off/1/2/3/4/5/6/7]
      0: Standard
      1: IZ3D
      2: Checkerboard (not supported on X360)
      3: Above and Below (not supported)
      4: Side by Side
      5: Line by Line (Interlaced)
      6: Anaglyph
      7: VR Headset (Oculus Rift)
      

    r_StereoScreenDist

      DUMPTODISK
      
      Distance to plane where stereo parallax converges to zero.
      

    r_StereoStrength

      DUMPTODISK
      
      Multiplier which influences the strength of the stereo effect.
      

    r_sunshafts

      
      Enables sun shafts.
      Usage: r_sunshafts [0/1]
      Default is 1 (on). Set to 0 to disable.
      

    r_Supersampling

      
      Use supersampled antialiasing(1 - 1x1 no SSAA, 2 - 2x2, 3 - 3x3 ...)
      

    r_SupersamplingFilter

      
      Filter method to use when resolving supersampled output
      0 - Box filter
      1 - Tent filter
      2 - Gaussian filter
      3 - Lanczos filter
      

    r_TerrainAO

      
      7=Activate terrain AO deferred passes
      

    r_TerrainAO_FadeDist

      
      Controls sky light fading in tree canopy in Z direction
      

    r_TessellationDebug

      
      1 - Factor visualizing.
      Default is 0
      

    r_TessellationTriangleSize

      
      Desired triangle size for screen-space tessellation.
      Default is 10.
      

    r_TexAtlasSize

      *TODO*

    r_TexBindMode

      
      Enable texture overrides.
      Usage: r_TexBindMode [0/1/2/4/5/6/7/8/9/10/11]
      	1 - Force gray non-font maps
      	5 - Force flat normal maps
      	6 - Force white diffuse maps
      	7 - Force diffuse maps to use mipmapdebug texture
      	8 - Colour code diffuse maps to show minimum uploaded mip [0:green,1:cyan,2:blue,3:purple,4:magenta,5:yellow,6:orange,7:red,higher:white]
      	9 - Colour code diffuse maps to show textures streaming in in green and out in red
      	10 - Colour code diffuse maps that have requested a lower mip than the lowest available [-3: red, -2: yellow, -1: green]
      	11 - Force white diffuse map and flat normal map
      	12 - Visualise textures that have more or less mips in memory than needed
      Default is 0 (disabled).
      

    r_TexelsPerMeter

      
      Enables visualization of the color coded "texels per meter" ratio for objects in view.
      The checkerboard pattern displayed represents the mapping of the assigned diffuse
      texture onto the object's uv space. One block in the pattern represents 8x8 texels.
      Usage: r_TexelsPerMeter [n] (where n is the desired number of texels per meter; 0 = off)
      

    r_TexLog

      
      Configures texture information logging.
      Usage:	r_TexLog #
      where # represents:
      	0: Texture logging off
      	1: Texture information logged to screen
      	2: All loaded textures logged to 'UsedTextures.txt'
      	3: Missing textures logged to 'MissingTextures.txt
      

    r_TexMaxAnisotropy

      REQUIRE_LEVEL_RELOAD
      
      Specifies the maximum level allowed for anisotropic texture filtering.
      

    r_TexMinAnisotropy

      REQUIRE_LEVEL_RELOAD
      
      Specifies the minimum level allowed for anisotropic texture filtering.
      0(default) means abiding by the filtering setting in each material, except possibly being capped by r_TexMaxAnisotropy.
      

    r_TexNoAnisoAlphaTest

      DUMPTODISK
      
      Disables anisotropic filtering on alpha-tested geometry like vegetation.
      

    r_TexNoLoad

      
      Disables loading of textures.
      Usage:	r_TexNoLoad [0/1]
      When 1 texture loading is disabled.
      

    r_TexPostponeLoading

      *TODO*

    r_TexPreallocateAtlases

      *TODO*

    r_TextureCompressor

      DUMPTODISK
      
      Defines which texture compressor is used (fallback is DirectX)
      Usage: r_TextureCompressor [0/1]
      0 uses nvDXT, 1 uses Squish if possible
      

    r_TextureLodDistanceRatio

      
      Controls dynamic LOD system for textures used in materials.
      Usage: r_TextureLodDistanceRatio [-1, 0 and bigger]
      Default is -1 (completely off). Value 0 will set full LOD to all textures used in frame.
      Values bigger than 0 will activate texture LOD selection depending on distance to the objects.
      

    r_texturesskiplowermips

      
      Enabled skipping lower mips for X360.
      

    r_TexturesStreaming

      REQUIRE_APP_RESTART
      
      Enables direct streaming of textures from disk during game.
      Usage: r_TexturesStreaming [0/1/2]
      Default is 0 (off). All textures save in native format with mips in a
      cache file. Textures are then loaded into texture memory from the cache.
      

    r_TexturesStreamingDebug

      
      Enables textures streaming debug mode. (Log uploads and remove unnecessary mip levels)
      Usage: r_TexturesStreamingDebug [0/1/2]
      Default is 0 (off).1 - texture streaming log.2 - Show textures hit-parade based on streaming priorities3 - Show textures hit-parade based on the memory consumed
      

    r_TexturesStreamingDebugDumpIntoLog

      
      Dump content of current texture streaming debug screen into log
      

    r_TexturesStreamingDebugFilter

      
      Filters displayed textures by name in texture streaming debug mode
      

    r_TexturesStreamingDebugMinMip

      
      Filters displayed textures by loaded mip in texture streaming debug mode
      

    r_TexturesStreamingDebugMinSize

      
      Filters displayed textures by size in texture streaming debug mode
      

    r_texturesstreamingDeferred

      
      When enabled textures will be uploaded through a deferred context.
      

    r_TexturesStreamingDisableNoStreamDuringLoad

      
      Load time optimisation. When enabled, textures flagged as non-streaming will still be streamed during level load, but will have a high priority stream request added in RT_Precache. Once streamed in, the texture will remain resident
      

    r_texturesstreamingJobUpdate

      
      Enable texture streaming update job
      

    r_TexturesStreamingMaxRequestedJobs

      
      Maximum number of tasks submitted to streaming system.
      Usage: r_TexturesStreamingMaxRequestedJobs [jobs number]
      Default is 32 jobs
      

    r_TexturesStreamingMaxRequestedMB

      
      Maximum amount of texture data requested from streaming system in MB.
      Usage: r_TexturesStreamingMaxRequestedMB [size]
      Default is 2.0(MB)
      

    r_TexturesStreamingMinReadSizeKB

      
      Minimal read portion in KB.
      Usage: r_TexturesStreamingMinReadSizeKB [size]
      Default is 32(KB)
      

    r_texturesstreamingMinUsableMips

      
      Minimum number of mips a texture should be able to use after applying r_texturesstreamingSkipMips.
      

    r_TexturesStreamingMipBias

      
      Controls how texture LOD depends from distance to the objects.
      Increasing this value will reduce amount of memory required for textures.
      Usage: r_TexturesStreamingMipBias [-4..0..4]
      Default is 0.
      

    r_TexturesStreamingMipClampDVD

      
      Clamp the texture mip level to certain value when streaming from DVD. 1 will never allow highest mips to be loaded for example.
      Usage: r_TexturesStreamingMipClampDVD [0..4]
      Default is 1.
      

    r_TexturesStreamingMipFading

      
      Controls how the new texture MIP appears after being streamed in.
      This variable influences only a visual quality of appearing texture details.
      Usage: r_TexturesStreamingMipFading [0/1]
      Default is 1 (enabled).
      

    r_TexturesStreamingNoUpload

      
      Disable uploading data into texture from system memory. Useful for debug purposes.
      Usage: r_TexturesStreamingNoUpload [0/1]
      Default is 0 (off).
      

    r_TexturesStreamingOnlyVideo

      
      Don't store system memory copy of texture. Applicable only for PC and PS3.
      On Xenon it's on[1] by default and cannot be changed.
      Usage: r_TexturesStreamingOnlyVideo [0/1]
      Default is 0 (off) for PC and PS3, 1(on always) for XBox 360.
      

    r_TexturesStreamingPostponeMips

      
      Postpone loading of high res mipmaps to improve resolution ballance of texture streaming.
      Usage: r_TexturesStreamingPostponeMips [0/1]
      Default is 1 (on).
      

    r_TexturesStreamingPostponeThresholdKB

      
      Threshold used to postpone high resolution mipmap loads in KB.
      Usage: r_TexturesStreamingPostponeThresholdKB [size]
      Default is 1024(KB)
      

    r_texturesstreamingPostponeThresholdMip

      
      Threshold used to postpone high resolution mipmaps.
      Usage: r_texturesstreamingPostponeThresholdMip [count]
      Default is 1
      

    r_TexturesStreamingPrecacheRounds

      
      Number of precache rounds to include in active streamed texture lists.
      Default is 1
      

    r_TexturesStreamingResidencyEnabled

      
      Toggle for resident textures streaming support.
      Usage: r_TexturesStreamingResidencyEnabled [toggle]Default is 0, 1 for enabled
      

    r_TexturesStreamingResidencyThrottle

      
      Ratio for textures to become resident.
      Usage: r_TexturesStreamingResidencyThrottle [ratio]Default is 0.5Max is 1.0 means textures will become resident sooner, Min 0.0 means textures will not become resident
      

    r_TexturesStreamingResidencyTime

      
      Time to keep textures resident for before allowing them to be removed from memory.
      Usage: r_TexturesStreamingResidencyTime [Time]
      Default is 10 seconds
      

    r_TexturesStreamingResidencyTimeTestLimit

      
      Time limit to use for mip thrashing calculation in seconds.
      Usage: r_TexturesStreamingResidencyTimeTestLimit [time]Default is 5 seconds
      

    r_texturesstreamingSkipMips

      
      Number of top mips to ignore when streaming.
      

    r_TexturesStreamingSuppress

      
      Force unloading of all textures and suppress new stream tasks.
      Default is 0
      

    r_TexturesStreamingSync

      
      Force only synchronous texture streaming.
      All textures will be streamed in the main thread. Useful for debug purposes.
      Usage: r_TexturesStreamingSync [0/1]
      Default is 0 (off).
      

    r_TexturesStreamingUpdateType

      
      Texture streaming update type.
      Default is 0
      

    r_texturesstreampooldefragmentation

      
      Enabled CPU (1), GPU(2) and disable (0) textures stream pool defragmentation.
      

    r_texturesstreampooldefragmentationmaxamount

      
      Specify the limit (in bytes) that defrag update will stop
      

    r_texturesstreampooldefragmentationmaxmoves

      
      Specify the maximum number of blocks to move per defragmentation update
      

    r_TexturesStreamPoolSecondarySize

      
      Size of secondary pool for textures in MB.
      

    r_TexturesStreamPoolSize

      
      Size of pool for textures streaming in MB.
      If r_TexturesStreaming is set to 2, this parameter is chosen automatically for PC.
      Default is 384(MB) for PC, 80(MB) for PS3 & XBox 360.
      

    r_ThermalVision

      
      Toggles termal vision enabling.
      Usage: r_ThermalVision [0/1]
      Default is 1 (on). Set to 2 to enable debug mode (force enabling). Set to 0 to completely disable termal vision modes.
      

    r_ThermalVisionViewCloakFlickerMaxIntensity

      
      Sets thermal vision cloaked-object flicker random max intensity.
      Usage: r_ThermalVisionViewCloakFlickerMaxIntensity [0.0+]
      When looking at a refracting (cloaked) object sets the min scaling factor at which the object displays hot in thermal vision
      

    r_ThermalVisionViewCloakFlickerMinIntensity

      
      Sets thermal vision cloaked-object flicker random min intensity.
      Usage: r_ThermalVisionViewCloakFlickerMinIntensity [0.0+]
      When looking at a refracting (cloaked) object sets the min scaling factor at which the object displays hot in thermal vision
      

    r_ThermalVisionViewCloakFrequencyPrimary

      
      Sets thermal vision cloaked-object flicker primary frequency.
      Usage: r_ThermalVisionViewCloakFrequencyPrimary [1+]
      When looking at a refracting (cloaked) object sets the inverse frequency of the primary sine wave for the objects heat. Higher = slower
      

    r_ThermalVisionViewCloakFrequencySecondary

      
      Sets thermal vision cloaked-object flicker secondary frequency.
      Usage: r_ThermalVisionViewCloakFrequencySecondary [1+]
      When looking at a refracting (cloaked) object sets the inverse frequency of the secondary sine wave for the objects heat. Higher = slower
      

    r_ThermalVisionViewDistance

      
      Toggles thermal vision distance attenuation.
      Default is 150 (meters)
      

    r_transient_pool_size

      
      the bank size in MB for the transient pool
      

    r_TranspDepthFixup

      
      Write approximate depth for certain transparent objects before post effects
      Usage: r_TranspDepthFixup [0/1]
      Default is 1 (enabled)
      

    r_Unlit

      
      Render just diffuse texture with no lighting (for most materials).
      

    r_UseAlphaBlend

      
      Toggles alpha blended objects.
      Usage: r_UseAlphaBlend [0/1]
      Default is 1 (on). Set to 0 to disable all alpha blended object.
      

    r_UseDisplacementFactor

      
      Global displacement amount.
      Default is 0.4f.
      

    r_UseESRAM

      REQUIRE_APP_RESTART
      
      Toggles using ESRAM for render targets (Durango only)
      Usage: r_UseESRAM [0/1]
      

    r_UseHWSkinning

      
      Toggles HW skinning.
      Usage: r_UseHWSkinning [0/1]
      Default is 1 (on). Set to 0 to disable HW-skinning.
      

    r_UseMaterialLayers

      
      Enables material layers rendering.
      Usage: r_UseMaterialLayers [0/1/2]
      Default is 2 (optimized). Set to 1 for enabling but with optimization disabled (for debug).
      

    r_UseMergedPosts

      
      Enables motion blur merged with dof.
      Usage: r_UseMergedPosts [0/1/2]
      Default is 1.
      1: fastest mode - half res rendering
      2: full res rendering mode (tbd)
      3: quality mode, hdr + fullres (tbd)
      

    r_UsePersistentRTForModelHUD

      
      Uses a seperate RT to render models for the ModelHud Renderer
      

    r_UseShadowsPool

      
      0=Disable
      1=Enable
      Usage: r_UseShadowsPool[0/1]
      

    r_UseZPass

      
      Toggles g-buffer pass.
      Usage: r_UseZPass [0/1/2]
      0: Disable Z-pass (not recommended, this disables any g-buffer rendering)
      1: Enable Z-pass (g-buffer only)
      2: Enable Z-pass (g-buffer and additional Z-prepass)
      

    r_ValidateDraw

      
      0=disabled, 1=validate each DIP (meshes consistency, shaders, declarations, etc)
      

    r_VarianceShadowMapBlurAmount

      DUMPTODISK
      
      Activate shadow map blur.
      Usage: r_VarianceShadowMapBlurAmount [0=deactivate, >0 to specify blur amount (1=normal)]
      

    r_VegetationAlphaTestOnly

      *TODO*

    r_VegetationSpritesDebug

      DEPRECATED
      
      [DEPRECATED]
      

    r_VegetationSpritesGenAlways

      DEPRECATED
      
      [DEPRECATED]
      

    r_VegetationSpritesMaxLightingUpdates

      DEPRECATED
      
      [DEPRECATED]
      

    r_VegetationSpritesNoGen

      DEPRECATED
      
      [DEPRECATED]
      

    r_VegetationSpritesTexRes

      DEPRECATED
      
      [DEPRECATED]
      

    r_VSync

      DUMPTODISK, RESTRICTEDMODE
      
      Toggles vertical sync.
      0: Disabled
      1: Enabled
      2: Enabled, use asynchronous swaps on X360
      

    r_WaterCaustics

      
      Toggles under water caustics.
      Usage: r_WaterCaustics [0/1]
      Default is 1 (enabled).
      

    r_WaterCausticsDeferred

      
      Toggles under water caustics deferred pass.
      Usage: r_WaterCausticsDeferred [0/1/2]
      Default is 0 (disabled). 1 - enables. 2 - enables with stencil pre-pass
      

    r_WaterCausticsDistance

      
      Toggles under water caustics max distance.
      Usage: r_WaterCausticsDistance
      Default is 100.0 meters
      

    r_WaterGodRays

      
      Enables under water god rays.
      Usage: r_WaterGodRays [0/1]
      Default is 1 (enabled).
      

    r_WaterGodRaysDistortion

      
      Set the amount of distortion when underwater.
      Usage: r_WaterGodRaysDistortion [n]
      Default is 1.
      

    r_WaterReflections

      DUMPTODISK
      
      Toggles water reflections.
      Usage: r_WaterReflections [0/1]
      Default is 1 (water reflects).
      

    r_WaterReflectionsMGPU

      DUMPTODISK
      
      Toggles water reflections.multi-gpu support
      Usage: r_WaterReflectionsMGPU [0/1/2]
      Default is 0 (single render update), 1 (multiple render updates)
      

    r_WaterReflectionsMinVisiblePixelsUpdate

      DUMPTODISK
      
      Activates water reflections if visible pixels above a certain threshold.
      

    r_WaterReflectionsMinVisUpdateDistanceMul

      DUMPTODISK
      
      Activates update distance multiplier when water mostly occluded.
      

    r_WaterReflectionsMinVisUpdateFactorMul

      DUMPTODISK
      
      Activates update factor multiplier when water mostly occluded.
      

    r_WaterReflectionsQuality

      DUMPTODISK
      
      Activates water reflections quality setting.
      Usage: r_WaterReflectionsQuality [0/1/2/3]
      Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)
      

    r_WaterReflectionsUseMinOffset

      DUMPTODISK
      
      Activates water reflections use min distance offset.
      

    r_WaterTessellationHW

      
      Enables hw water tessellation.
      Usage: r_WaterTessellationHW [0/1]
      

    r_WaterUpdateDistance

      *TODO*

    r_WaterUpdateFactor

      DUMPTODISK
      
      Distance factor for water reflected texture updating.
      Usage: r_WaterUpdateFactor 0.01
      Default is 0.01. 0 means update every frame
      

    r_WaterUpdateThread

      
      Enables water updating on separate thread (when MT supported).
      Usage: r_WaterUpdateThread [0/1/2/3/4/n]
      Default is 5 (enabled and on 5 hw thread).
      

    r_WaterVolumeCaustics

      
      Toggles advanced water caustics for watervolumes.
      Usage: r_WaterVolumeCaustics [0/1]
      Default is 0 (disabled). 1 - enables.
      

    r_WaterVolumeCausticsDensity

      
      Density/resolution of watervolume caustic grid.
      Usage: r_WaterVolumeCausticsDensity [16/256]
      Default is 256
      

    r_WaterVolumeCausticsMaxDist

      
      Maximum distance in which caustics are visible.
      Usage: r_WaterVolumeCausticsMaxDist [n]
      Default is 35
      

    r_WaterVolumeCausticsRes

      
      Resolution of watervoluem caustics texture.
      Usage: r_WaterVolumeCausticsRes [n]
      Default is 1024
      

    r_WaterVolumeCausticsSnapFactor

      
      Distance in which to snap the vertex grid/projection (to avoid aliasing).
      Usage: r_WaterVolumeCausticsSnapFactor [n]
      Default is 1.0
      

    r_Width

      DUMPTODISK
      
      Sets the display width, in pixels. Default is 1280.
      Usage: r_Width [800/1024/..]
      

    r_wireframe

      
      Toggles wireframe rendering mode
      

    r_ZFightingDepthScale

      
      Controls anti z-fighting measures in shaders (scaling homogeneous z).
      

    r_ZFightingExtrude

      
      Controls anti z-fighting measures in shaders (extrusion along normal in world units).
      

    r_ZPassDepthSorting

      
      Toggles Z pass depth sorting.
      Usage: r_ZPassDepthSorting [0/1/2]
      0: No depth sorting
      1: Sort by depth layers (default)
      2: Sort by distance
      

    r_ZPassOnly

      *TODO*

    r_ZPrepassMaxDist

      
      Set ZPrepass max dist.
      Usage: r_ZPrepassMaxDist (16.0f default) [distance in meters]