CONSOLEPREFIXQ

Console Commands and Variables with Prefix Q_

usually shader quality


Possible Flags: READONLY, DEPRECATED, DUMPTODISK, REQUIRE_LEVEL_RELOAD, REQUIRE_APP_RESTART, RESTRICTEDMODE

Alphabetically Sorted

Console Variables and Commands

    q_Quality

      
      If called with a parameter it sets the quality of all q_.. variables
      otherwise it prints their current state
      Usage: q_Quality [0=low/1=med/2=high/3=very high]
      

    q_Renderer

      
      Defines the quality of Renderer
      Usage: q_Renderer 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderFX

      
      Defines the shader quality of FX
      Usage: q_ShaderFX 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderGeneral

      
      Defines the shader quality of General
      Usage: q_ShaderGeneral 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderGlass

      
      Defines the shader quality of Glass
      Usage: q_ShaderGlass 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderHDR

      
      Defines the shader quality of HDR
      Usage: q_ShaderHDR 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderIce

      
      Defines the shader quality of Ice
      Usage: q_ShaderIce 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderMetal

      
      Defines the shader quality of Metal
      Usage: q_ShaderMetal 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderPostProcess

      
      Defines the shader quality of PostProcess
      Usage: q_ShaderPostProcess 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderShadow

      
      Defines the shader quality of Shadow
      Usage: q_ShaderShadow 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderSky

      
      Defines the shader quality of Sky
      Usage: q_ShaderSky 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderTerrain

      
      Defines the shader quality of Terrain
      Usage: q_ShaderTerrain 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderVegetation

      
      Defines the shader quality of Vegetation
      Usage: q_ShaderVegetation 0=low/1=med/2=high/3=very high (default)
      

    q_ShaderWater

      
      Defines the shader quality of Water
      Usage: q_ShaderWater 0=low/1=med/2=high/3=very high (default)