usually shader quality
If called with a parameter it sets the quality of all q_.. variables otherwise it prints their current state Usage: q_Quality [0=low/1=med/2=high/3=very high]
Defines the quality of Renderer Usage: q_Renderer 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of FX Usage: q_ShaderFX 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of General Usage: q_ShaderGeneral 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of Glass Usage: q_ShaderGlass 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of HDR Usage: q_ShaderHDR 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of Ice Usage: q_ShaderIce 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of Metal Usage: q_ShaderMetal 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of PostProcess Usage: q_ShaderPostProcess 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of Shadow Usage: q_ShaderShadow 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of Sky Usage: q_ShaderSky 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of Terrain Usage: q_ShaderTerrain 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of Vegetation Usage: q_ShaderVegetation 0=low/1=med/2=high/3=very high (default)
Defines the shader quality of Water Usage: q_ShaderWater 0=low/1=med/2=high/3=very high (default)