CONSOLEPREFIXI

Console Commands and Variables with Prefix I_



Possible Flags: READONLY, DEPRECATED, DUMPTODISK, REQUIRE_LEVEL_RELOAD, REQUIRE_APP_RESTART, RESTRICTEDMODE

Alphabetically Sorted

Console Variables and Commands

    i_auto_turret_target

      
      Enables/Disables auto turrets aquiring targets.
      

    i_auto_turret_target_tacshells

      
      Enables/Disables auto turrets aquiring TAC shells as targets
      

    i_bufferedkeys

      
      Toggles key buffering.
      Usage: i_bufferedkeys [0/1]
      Default is 0 (off). Set to 1 to process buffered key strokes.
      

    i_debug

      
      Toggles input event debugging.
      Usage: i_debug [0/1]
      Default is 0 (off). Set to 1 to spam console with key events (only press and release).
      

    i_debug_itemparams_memusage

      
      Displays info about the item params memory usage
      

    i_debug_mp_flowgraph

      
      Displays info on the MP flowgraph node
      

    i_debug_projectiles

      
      Displays info about projectile status, where available.
      

    i_debug_recoil

      
      Displays info about current recoil
      

    i_debug_sounds

      
      Enable item sound debugging
      

    i_debug_spread

      
      Displays info about current spread
      

    i_debug_turrets

      
      Enable GunTurret debugging.
      Values:
      0:  off
      1:  basics
      2:  prediction
      3:  sweeping
      4:  searching
      5:  deviation
      6:  Always Hostile (will shoot at you)
      

    i_debug_weaponActions

      
      Displays info about weapon actions that are happening (1 shows only new actions, 2 shows you when duplicate actions are called)
      

    i_debug_weaponparams_memusage

      
      Displays info about the weapon params memory usage
      

    i_debug_zoom_mods

      
      Use zoom mode spread/recoil mods
      

    i_debugDigitalButtons

      
      render controller's digital button pressed info
      Usage: 0 (off), 1(on)Default is 0. Value must be >=0
      

    i_debuggun_1

      DUMPTODISK
      
      Command to execute on primary DebugGun fire
      

    i_debuggun_2

      DUMPTODISK
      
      Command to execute on secondary DebugGun fire
      

    i_dropitem

      
      Drops the current selected item!
      

    i_dump_ammo_pool_stats

      
      Dumps statistics related to the weapon ammo pool.
      

    i_failedDetonation_lifetime

      
      Length of time from failed detonation until deletion
      

    i_failedDetonation_speedMultiplier

      
      Multiplier to current velocity upon a failed detonation
      

    i_fastSelectMultiplier

      
      Multiplier to use for deselecting prev weapon when switching to a fast select
      

    i_flashlight_has_fog_volume

      
      Enables a fog volume on flashlight attachments
      

    i_flashlight_has_shadows

      
      Enables shadows on flashlight attachments
      

    i_forcefeedback

      
      Enable/Disable force feedback output.
      

    i_giveallitems

      
      Gives all available items to the player!
      

    i_giveammo

      
      Sets specified ammo to the specified amount in the player's inventory.
      Usage: i_giveammo PistolBullet 999
      

    i_givedebugitems

      
      Gives special debug items to the player!
      

    i_giveitem

      
      Gives specified item to the player!
      

    i_grenade_showTrajectory

      
      Switches on trajectory display
      

    i_grenade_trajectory_dashes

      
      Trajectory display dashes length
      

    i_grenade_trajectory_gaps

      
      Trajectory gaps length
      

    i_grenade_trajectory_resolution

      
      Trajectory display resolution
      

    i_grenade_trajectory_useGeometry

      
      Use real geometry instead of AuxGeom to render the trajectory
      

    i_highlight_dropped_weapons

      
      Weapons on the ground should be highlighted. 0 = Off, 1 = Heavy weapons only, 2 = All weapons
      

    i_hmg_detachWeaponAnimFraction

      
      Fraction of time through deslection animation to physicalise and detach weapon
      

    i_hmg_impulseLocalDirection_x

      
      x value for local impulse direction
      

    i_hmg_impulseLocalDirection_y

      
      y value for local impulse direction
      

    i_hmg_impulseLocalDirection_z

      
      z value for local impulse direction
      

    i_inventory_capacity

      
      Players inventory capacity
      

    i_ironsight_falling_unzoom_minAirTime

      
      If no zooming is allowed whilst falling then unzoom after you've fallen for this amount of time
      

    i_ironsight_while_falling_mp

      
      Whether players can use weapon ironsights whilst falling (Only if whilst jumping is disabled)
      

    i_ironsight_while_jumping_mp

      
      Whether players can use weapon ironsights whilst jumping
      

    i_itemSystemDebugMemStats

      
      Display item memory stats on screen
      

    i_kinectDebug

      
      1 = Draws skeleton on screen 
      2 = Draws colour + depth buffers on screen 
      3 = Draws both skeleton and buffers
      

    i_kinectXboxConnect

      
      Allow connection to Xbox for Kinect input.
      Usage: 0 = disabled, 1 = allow connection, 2 = force connection (don't try local Kinect on system) 
      Default is 1
      

    i_kinectXboxConnectIP

      
      Usage: force set a specific Xbox Game IP to connect to for Kinect input (use default xbox from neighbourhood when empty) 
      Default is empty 
      

    i_kinectXboxConnectPort

      
      Port used to connect to Xbox for Kinect input.
      Default is 62455 (random value different than remote compiler)
      

    i_kinGlobalExpCorrectionFactor

      
      Trend correction factor for double exponential smoothing.
      

    i_kinGlobalExpDeviationRadius

      
      Maximum deviation radius from prediction for double exponential smoothing.
      

    i_kinGlobalExpJitterRadius

      
      Radius to determine jitter correction for double exponential smoothing.
      

    i_kinGlobalExpPredictionFactor

      
      Prediction factor for double exponential smoothing.
      

    i_kinGlobalExpSmoothFactor

      
      Smoothing factor for double exponential smoothing.
      

    i_kinSkeletonMovedDistance

      
      Distance used to determine if kinect skeleton has moved in the play space.
      

    i_kinSkeletonSmoothType

      
      Kinect skeleton tracking smooth type: 0 = not smoothed, 1 = using Double Exponential Smoothing
      

    i_laser_hitPosOffset

      
      Distance from hit to position the aim dot
      

    i_lighteffects

      DUMPTODISK
      
      Enable/Disable lights spawned during item effects.
      

    i_listActionMaps

      
      List action maps/filters on screen (1 = list all, 2 = list blocked inputs only)
      

    i_listitems

      
      List all item names matching the string provided as parameter.
      

    i_lying_item_limit_mp

      
      Max number of items lying around in a level (<= 0 means no limit). Only works in multiplayer.
      

    i_lying_item_limit_sp

      
      Max number of items lying around in a level (<= 0 means no limit). Only works in singleplayer.
      

    i_mouse_accel

      DUMPTODISK
      
      Set mouse acceleration, 0.0 means no acceleration.
      Usage: i_mouse_accel [float number] (usually a small number, 0.1 is a good one)
      Default is 0.0 (off)
      

    i_mouse_accel_max

      DUMPTODISK
      
      Set mouse max mouse delta when using acceleration.
      Usage: i_mouse_accel_max [float number]
      Default is 100.0
      

    i_mouse_buffered

      
      Toggles mouse input buffering.
      Usage: i_mouse_buffered [0/1]
      Default is 0 (off). Set to 1 to process buffered mouse input.
      

    i_mouse_inertia

      DUMPTODISK
      
      Set mouse inertia. It is disabled (0.0) by default.
      Usage: i_mouse_inertia [float number]
      Default is 0.0
      

    i_mouse_smooth

      DUMPTODISK
      
      Set mouse smoothing value, also if 0 (disabled) there will be a simple average
      between the old and the actual input.
      Usage: i_mouse_smooth [float number]
      (1.0 = very very smooth, 30 = almost instant)
      Default is 0.0
      

    i_particleeffects

      DUMPTODISK
      
      Enable/Disable particles spawned during item effects.
      

    i_precache

      DUMPTODISK
      
      Enables precaching of items during level loading.
      

    i_rejecteffects

      DUMPTODISK
      
      Enable/Disable ammo reject effects during weapon firing.
      

    i_reload

      
      Reloads item scripts.
      

    i_saveweaponposition

      
      Saves weapon offset
      

    i_seatedTracking

      
      1 = Enable seated skeleton tracking
      

    i_useKinect

      
      Use Kinect
      

    i_weapon_customisation_transition_time

      
      The time taken to enter/exit the in fiction customization menu
      

    i_xinput

      
      Number of XInput controllers to process
      Usage: i_xinput [0/1/2/3/4]
      Default is 1.
      

    i_xinput_deadzone_handling

      
      deadzonehandling
      Usage: i_xinput_deadzone_handling 0/1 (0 - old deadzone/ 1 - new deadzone)
      Default is 1. Value must be >=0.
      

    i_xinput_poll_time

      
      Number of ms between device polls in polling thread
      Usage: i_xinput_poll_time 500
      Default is 1000ms. Value must be >=0.