CONSOLEPREFIXAC

Console Commands and Variables with Prefix AC_

Better name would be 'Character Movement'. Bridges game controlled movement and animation controlled movement.


Possible Flags: READONLY, DEPRECATED, DUMPTODISK, REQUIRE_LEVEL_RELOAD, REQUIRE_APP_RESTART, RESTRICTEDMODE

Alphabetically Sorted

Console Variables and Commands

    ac_ColliderModeAI

      
      Force override collider mode for all AI.
      

    ac_ColliderModePlayer

      
      Force override collider mode for all players.
      

    ac_debugAnimEffects

      
      Print log messages when anim events spawn effects.
      

    ac_debugAnimTarget

      
      Display debug history graphs of anim target correction.
      

    ac_debugColliderMode

      
      Display filtered and requested collider modes.
      

    ac_debugEntityParams

      
      Display entity params graphs
      

    ac_DebugFilter

      
      Debug specified entity name only.
      

    ac_debugLocations

      
      Debug render entity location.
      

    ac_debugLocationsGraphs

      
      Display debug history graphs of entity locations and movement.
      

    ac_debugMotionParams

      
      Display graph of motion parameters.
      

    ac_debugMovementControlMethods

      
      Display movement control methods.
      

    ac_debugText

      
      Display entity/animation location/movement values, etc.
      

    ac_debugXXXValues

      
      Display some values temporarily hooked into temp history graphs.
      

    ac_disableSlidingContactEvents

      
      Force disable sliding contact events.
      

    ac_enableExtraSolidCollider

      
      Enable extra solid collider (for non-pushable characters).
      

    ac_entityAnimClamp

      
      Forces the entity movement to be limited by animation.
      

    ac_forceSimpleMovement

      
      Force enable simplified movement (not visible, dedicated server, etc).
      

    ac_frametime

      
      Display a graph of the frametime.
      

    ac_movementControlMethodFilter

      
      Force reinterprets Decoupled/CatchUp MCM specified by AG as Entity MCM (H/V overrides override this).
      

    ac_movementControlMethodHor

      
      Overrides the horizontal movement control method specified by AG (overrides filter).
      

    ac_movementControlMethodVer

      
      Overrides the vertical movement control method specified by AG (overrides filter).
      

    ac_templateMCMs

      
      Use MCMs from AG state templates instead of AG state headers.
      

    ac_useMovementPrediction

      
      When using animation driven motion sample animation for the root one frame ahead to take into account 1 frame of physics delay
      

    ac_useQueuedRotation

      
      Instead of applying rotation directly, queue it until the beginning of the next frame (synchronizes rotation with translation coming from asynchronous physics)