CONSOLEPREFIXKC

Console Commands and Variables with Prefix KC_



Possible Flags: READONLY, DEPRECATED, DUMPTODISK, REQUIRE_LEVEL_RELOAD, REQUIRE_APP_RESTART, RESTRICTEDMODE

Alphabetically Sorted

Console Variables and Commands

    kc_aimAdjustmentMinAngle

      
      Aim angle in radians within which aim adjustment is applied
      

    kc_bulletCamOffsetX

      
      Camera offset for bullet time
      

    kc_bulletCamOffsetY

      
      Camera offset for bullet time
      

    kc_bulletCamOffsetZ

      
      Camera offset for bullet time
      

    kc_bulletHoverDist

      
      The distance at which the bullet slows down in a skill kill
      

    kc_bulletHoverTime

      
      The time for which the bullet slows down in a skill kill
      

    kc_bulletHoverTimeScale

      
      The time scale to use when the bullet slows down to a hover
      

    kc_bulletPostHoverTimeScale

      
      The time scale to use when the bullet speeds up after hover
      

    kc_bulletRiflingSpeed

      
      Speed bullets spin in the killcam
      

    kc_bulletSpeed

      
      The speed of a bullet for skill kill (in meters per second)
      

    kc_bulletTravelTimeScale

      
      The time scale to use when the bullet is moving towards its target
      

    kc_bulletZoomDist

      
      The distance the camera zooms in on impact in bullet time killcam
      

    kc_bulletZoomOutRatio

      
      The distance the camera zooms back out on impact in bullet time killcam as a ratio of kc_bulletZoomDist
      

    kc_bulletZoomTime

      
      The time taken for the camera to zoom in on impact in bullet time killcam
      

    kc_cameraCollision

      
      Use the additional collision tests to ensure killcam doesn't clip through walls/floors
      

    kc_cameraRaiseHeight

      
      Distance killcam should raytest upwards when trying to raise camera from the floor.
      

    kc_canSkip

      
      Allows the player to skip the KillCam with a button press.
      

    kc_chunkStreamTime

      
      How often to stream chunks of post-kill KillCam data (for the duration of the kc_kickInTime)
      

    kc_copyKillCamIntoHighlightsBuffer

      
      Automatically save kill cams to the highlights reel (uses index n-1)
      

    kc_debug

      
      Enables debugging of the KillCam with the P key
      

    kc_debugMannequin

      
      Dumps out additional information about each of the replay actors
      

    kc_debugPacketData

      
      Logs all the recordingpackets used to playback a Kill Replay or Highlight.
      

    kc_debugSkillKill

      
      Treats every kill as a skill kill
      

    kc_debugStream

      
      Display Stream Data information.
      

    kc_debugStressTest

      
      Enables stress testing of the killcam.
      

    kc_debugVictimPos

      
      Enables debug drawing of the victim position in KillCam
      

    kc_debugWinningKill

      
      Treats every kill as the winning kill
      

    kc_enable

      REQUIRE_APP_RESTART
      
      Enables the KillCam
      

    kc_enableWinningKill

      
      Enable showing the winning kill at the end of a game
      

    kc_grenadeSmoothingDist

      
      Sets the distance at which camera smoothing kicks in for grenades
      

    kc_kickInTime

      
      The amount of time (in seconds) to record after the kill. This added to the length of recording, gives a minimum post revive time to avoid getting anything cut off from the playback. Also note that reducing this to 1 second will cut off the bullet time replays.
      

    kc_largeProjectileDistance

      
      Sets the distance behind which the killcam will follow large projectiles (e.g. JAW)
      

    kc_largeProjectileHeightOffset

      
      Sets the height offset of the camera during large projectile (e.g. JAW) killcam replay
      

    kc_length

      
      Sets the killcam replay length (in seconds)
      

    kc_maxFramesToPlayAtOnce

      
      The maximum number of frames that will be replayed at once if the killcam is lagging
      

    kc_memStats

      
      Shows memory statistics of the KillCam buffers
      

    kc_precacheTimeStartPos

      
      Time before playback to add pre-cached cam point.
      

    kc_precacheTimeWeaponModels

      
      Time before playback to pre-cache the weapons involved.
      

    kc_projectileDistance

      
      Sets the distance behind which the killcam will follow projectiles
      

    kc_projectileHeightOffset

      
      Sets the height offset of the camera during projectile killcam replay
      

    kc_projectileMinimumVictimDist

      
      Sets the minimum distance between the victim and the camera
      

    kc_projectileVictimHeightOffset

      
      Sets the height offset of the camera focus point during projectile killcam replay
      

    kc_resendThreshold

      
      Maximum time between kills that we'll consider using same killcam data
      

    kc_showHighlightsAtEndOfGame

      
      Show the highlight reel as part of the post game HUD sequence
      

    kc_skillKillLength

      
      Sets the killcam replay length (in seconds)
      

    kc_smoothing

      
      Sets the amount of camera smoothing to use during projectile replay (range from 0 to less than 1)
      

    kc_useAimAdjustment

      
      Enable aim adjustment for lag reduction in the killcam