Aim angle in radians within which aim adjustment is applied
Camera offset for bullet time
Camera offset for bullet time
Camera offset for bullet time
The distance at which the bullet slows down in a skill kill
The time for which the bullet slows down in a skill kill
The time scale to use when the bullet slows down to a hover
The time scale to use when the bullet speeds up after hover
Speed bullets spin in the killcam
The speed of a bullet for skill kill (in meters per second)
The time scale to use when the bullet is moving towards its target
The distance the camera zooms in on impact in bullet time killcam
The distance the camera zooms back out on impact in bullet time killcam as a ratio of kc_bulletZoomDist
The time taken for the camera to zoom in on impact in bullet time killcam
Use the additional collision tests to ensure killcam doesn't clip through walls/floors
Distance killcam should raytest upwards when trying to raise camera from the floor.
Allows the player to skip the KillCam with a button press.
How often to stream chunks of post-kill KillCam data (for the duration of the kc_kickInTime)
Automatically save kill cams to the highlights reel (uses index n-1)
Enables debugging of the KillCam with the P key
Dumps out additional information about each of the replay actors
Logs all the recordingpackets used to playback a Kill Replay or Highlight.
Treats every kill as a skill kill
Display Stream Data information.
Enables stress testing of the killcam.
Enables debug drawing of the victim position in KillCam
Treats every kill as the winning kill
Enables the KillCam
Enable showing the winning kill at the end of a game
Sets the distance at which camera smoothing kicks in for grenades
The amount of time (in seconds) to record after the kill. This added to the length of recording, gives a minimum post revive time to avoid getting anything cut off from the playback. Also note that reducing this to 1 second will cut off the bullet time replays.
Sets the distance behind which the killcam will follow large projectiles (e.g. JAW)
Sets the height offset of the camera during large projectile (e.g. JAW) killcam replay
Sets the killcam replay length (in seconds)
The maximum number of frames that will be replayed at once if the killcam is lagging
Shows memory statistics of the KillCam buffers
Time before playback to add pre-cached cam point.
Time before playback to pre-cache the weapons involved.
Sets the distance behind which the killcam will follow projectiles
Sets the height offset of the camera during projectile killcam replay
Sets the minimum distance between the victim and the camera
Sets the height offset of the camera focus point during projectile killcam replay
Maximum time between kills that we'll consider using same killcam data
Show the highlight reel as part of the post game HUD sequence
Sets the killcam replay length (in seconds)
Sets the amount of camera smoothing to use during projectile replay (range from 0 to less than 1)
Enable aim adjustment for lag reduction in the killcam