Allows mouse input on menus and special hud objects.
Aspect ratio corrections for controller rotation: 0-off, 1-direct, 2-inverse
*TODO*
*TODO*
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MP only. Multiplies the width of the HUD's virtual canvas in cases where it may overlap monitor boundaries in multi-monitor setups. Not that, before this multiplier is applied, the HUD clamps itself to a 16:9 res.
*TODO*
*TODO*
HUD line color.
HUD hovered color.
HUD text color.
An enemy specific hex code colour string. Used in tagnames, battlelog etc.
A friend specific hex code colour string. Used in tagnames, battlelog etc..
A local player specific hex code colour string. Used in tagnames, battlelog etc..
A friend on local player's sqaud specific hex code colour string. Used in tagnames, battlelog etc.
Display the HealthBar directly on the enemy screen position when scanned.
*TODO*
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*TODO*
Weapon aiming mode with controller. 0 is same as mouse zoom, 1 cancels at release
*TODO*
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*TODO*
Show Debug Information for FullScreen Faders. 2 = Disable screen fading
*TODO*
*TODO*
Scan distance in which ammo crates are displayed
Scan distance in which explosives (mines) are displayed
Scan distance in which hazards are displayed
Scan distance in which items are displayed
Scan distance in which general story objects are displayed
Scan distance in which units are displayed
Scan distance in which vehicles are displayed
*TODO*
Time between icon changes for flashing objective icons
Enables / disabling ondemand loading for 2d hud
Enables / disabling ondemand loading for 3d hud
*TODO*
Psycho subtitles enabled.
Set a custom safe area 0->1 is proportion or, >1 is an ID.
The game starts paused, waiting for user input.
*TODO*
*TODO*
Subtitle mode. 0==Off, 1=All, 2=CutscenesOnly
*TODO*
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*TODO*