Enables/disables alternative input code
Analog controller rotation scale
Analog controller rotation curve
The range at which follow autoaim starts to fall off. Set this as the same value as aim_assistMinDistance for the old behaviour
The required deflection on the analogue stick for maximum follow autoaim to be applied
The maximum range at which autoaim operates
The maximum range at which autoaim operates
The maximum range at which autoaim operates
The maximum range at which autoaim operates for tagged AI
The minimum range at which autoaim operates
The minimum turn speed as a fraction when aimed right at a target.
The minimum turn speed as a fraction when aimed right at a target.
The minimum turn speed as a fraction when aimed right at a target.
The maximum range at which autoaim operates
Modify the distance for slowing by this amount.
The minimum range at which autoaim operates
The distance at which the aiming slowdown starts to fade in
The distance at which the aiming slowdown is fully faded in
The distance in meters from the line the player is aiming along at which a target starts to slow the player's aim.
Scales globally snap radius (for difficulty settings)
Scales globally snap radius on tagged enemies (for difficulty settings)
A multiplier to the additional rotation added based upon controller input
A multiplier to the additional rotation added based upon controller input
A multiplier to the additional rotation added based upon controller input