SKinBodyShapeHandles

C++
struct SKinBodyShapeHandles {
  Vec3 vOrigin;
  Vec3 vForward;
  Vec3 vRight;
  Vec3 vUp;
  Vec3 vRightShoulder;
  Vec3 vLeftShoulder;
  Vec3 vRefinedRightHand;
  Vec3 vRefinedLeftHand;
};
File

IInput.h

Members
Members
Description
Vec3 vOrigin;
origin of the PHIZ space
Vec3 vForward;
Forward vector in the body space as it's positioned in cam space
Vec3 vRight;
Right vector in the the body space as it's positioned in cam space
Vec3 vUp;
Up vector in the the body space as it's positioned in cam space
Vec3 vRightShoulder;
Position of right shoulder in camera space
Vec3 vLeftShoulder;
Position of left shoulder in camera space
Vec3 vRefinedRightHand;
Position of the refined right-hand position in camera space
Vec3 vRefinedLeftHand;
Position of the refined left-hand position in camera space