struct SKinBodyShapeHandles { Vec3 vOrigin; Vec3 vForward; Vec3 vRight; Vec3 vUp; Vec3 vRightShoulder; Vec3 vLeftShoulder; Vec3 vRefinedRightHand; Vec3 vRefinedLeftHand; };
IInput.h
Members |
Description |
Vec3 vOrigin; |
origin of the PHIZ space |
Vec3 vForward; |
Forward vector in the body space as it's positioned in cam space |
Vec3 vRight; |
Right vector in the the body space as it's positioned in cam space |
Vec3 vUp; |
Up vector in the the body space as it's positioned in cam space |
Vec3 vRightShoulder; |
Position of right shoulder in camera space |
Vec3 vLeftShoulder; |
Position of left shoulder in camera space |
Vec3 vRefinedRightHand; |
Position of the refined right-hand position in camera space |
Vec3 vRefinedLeftHand; |
Position of the refined left-hand position in camera space |