SEntitySlotInfo

C++
struct SEntitySlotInfo {
  int nFlags;
  int nParentSlot;
  uint64 nSubObjHideMask;
  const Matrix34 * pLocalTM;
  const Matrix34 * pWorldTM;
  EntityId entityId;
  struct IStatObj* pStatObj;
  struct ICharacterInstance* pCharacter;
  struct IParticleEmitter* pParticleEmitter;
  struct ILightSource* pLight;
  struct IRenderNode* pChildRenderNode;
  IMaterial* pMaterial;
};
File

IEntityProxy.h

Members
Members
Description
int nFlags;
Slot flags.
int nParentSlot;
Index of parent slot, (-1 if no parent)
uint64 nSubObjHideMask;
Hide mask used by breakable object to indicate what index of the CStatObj sub-object is hidden.
const Matrix34 * pLocalTM;
Slot local transformation matrix.
const Matrix34 * pWorldTM;
Slot world transformation matrix.
EntityId entityId;
Objects that can binded to the slot.
IMaterial* pMaterial;
Custom Material used for the slot.
Description

Description of the contents of the entity slot.