Script_Enums

BreakState Enumeration
C++
enum BreakState {
  bsStepNext,
  bsStepInto,
  bsStepOut,
  bsContinue,
  bsNoBreak
};
File

IScriptSystem.h

ELuaDebugMode Enumeration
C++
enum ELuaDebugMode {
  eLDM_NoDebug = 0,
  eLDM_FullDebug = 1,
  eLDM_OnlyErrors = 2
};
File

IScriptSystem.h

ScriptAnyType Enumeration

Any Script value.

C++
enum ScriptAnyType {
  ANY_ANY = 0,
  ANY_TNIL,
  ANY_TBOOLEAN,
  ANY_THANDLE,
  ANY_TNUMBER,
  ANY_TSTRING,
  ANY_TTABLE,
  ANY_TFUNCTION,
  ANY_TUSERDATA,
  ANY_TVECTOR,
  ANY_COUNT
};
File

IScriptSystem.h

ScriptVarType Enumeration
C++
enum ScriptVarType {
  svtNull = 0,
  svtString,
  svtNumber,
  svtBool,
  svtFunction,
  svtObject,
  svtPointer,
  svtUserData
};
File

IScriptSystem.h