enum BreakState { bsStepNext, bsStepInto, bsStepOut, bsContinue, bsNoBreak };
IScriptSystem.h
enum ELuaDebugMode { eLDM_NoDebug = 0, eLDM_FullDebug = 1, eLDM_OnlyErrors = 2 };
IScriptSystem.h
Any Script value.
enum ScriptAnyType { ANY_ANY = 0, ANY_TNIL, ANY_TBOOLEAN, ANY_THANDLE, ANY_TNUMBER, ANY_TSTRING, ANY_TTABLE, ANY_TFUNCTION, ANY_TUSERDATA, ANY_TVECTOR, ANY_COUNT };
IScriptSystem.h
enum ScriptVarType { svtNull = 0, svtString, svtNumber, svtBool, svtFunction, svtObject, svtPointer, svtUserData };
IScriptSystem.h