SBuildTerrainTextureInfo

C++
struct SBuildTerrainTextureInfo {
  int nTexId_Diff;
  int nTexId_Bump;
  int nTexId_Spec;
  float fTiling;
  ColorF filterColor;
  int nSortOrder;
  float fSpecularAmount;
  float fDetailAmount;
  float fUseRemeshing;
  struct IMaterial * pMatTerrainLayer;
};
File

IRenderer.h