SBasicServerInfo

C++
struct SBasicServerInfo {
  int m_numPlayers;
  int m_maxPlayers;
  bool m_anticheat;
  bool m_official;
  bool m_private;
  bool m_dx11;
  bool m_voicecomm;
  bool m_friendlyfire;
  bool m_dedicated;
  bool m_gamepadsonly;
  uint16 m_hostPort;
  uint16 m_publicPort;
  uint32 m_publicIP;
  uint32 m_privateIP;
  const char* m_hostName;
  const char* m_mapName;
  const char* m_gameVersion;
  const char* m_gameType;
  const char* m_country;
};
File

INetworkService.h