struct SBasicServerInfo { int m_numPlayers; int m_maxPlayers; bool m_anticheat; bool m_official; bool m_private; bool m_dx11; bool m_voicecomm; bool m_friendlyfire; bool m_dedicated; bool m_gamepadsonly; uint16 m_hostPort; uint16 m_publicPort; uint32 m_publicIP; uint32 m_privateIP; const char* m_hostName; const char* m_mapName; const char* m_gameVersion; const char* m_gameType; const char* m_country; };
INetworkService.h