Interface to water volumes.
struct IWaterVolume { };
I3DEngine.h
Water volumes should usually be created by I3DEngine::CreateWaterVolume.
Sets a new water level.
virtual void SetPositionOffset(const Vec3 & vNewOffset) = 0;
Parameters |
Description |
const Vec3 & vNewOffset |
Position of the new water level |
Used to change the water level. Will assign a new Z value to all vertices of the water geometry.