IServerReport

C++
struct IServerReport : public INetworkInterface {
};
File

INetworkService.h

IServerReport::AuthPlayer Method
C++
virtual void AuthPlayer(int playerid, uint32 ip, const char* challenge, const char* responce) = 0;
IServerReport::ProcessQuery Method
C++
virtual void ProcessQuery(char* data, int len, struct sockaddr_in* addr) = 0;
IServerReport::ReAuthPlayer Method
C++
virtual void ReAuthPlayer(int playerid, const char* responce) = 0;
IServerReport::SetPlayerValue Method
C++
virtual void SetPlayerValue(int, const char* key, const char*) = 0;
IServerReport::SetReportParams Method
C++
virtual void SetReportParams(int numplayers, int numteams) = 0;
IServerReport::SetServerValue Method
C++
virtual void SetServerValue(const char* key, const char*) = 0;
IServerReport::SetTeamValue Method
C++
virtual void SetTeamValue(int, const char* key, const char*) = 0;
IServerReport::StartReporting Method
C++
virtual void StartReporting(INetNub*, IServerReportListener*) = 0;
Description

Start reporting

IServerReport::StopReporting Method
C++
virtual void StopReporting() = 0;
Description

Stop reporting and clear listener

IServerReport::Update Method
C++
virtual void Update() = 0;