INetBreakageSimplePlayback

C++
struct INetBreakageSimplePlayback : public CMultiThreadRefCount {
};
File

INetwork.h

Description

Experimental, alternative break-system

INetBreakageSimplePlayback::BeginBreakage Method
C++
virtual void BeginBreakage() = 0;
Description

Used to tell the network that breakage replication has started

INetBreakageSimplePlayback::BindSpawnedEntity Method
C++
virtual void BindSpawnedEntity(EntityId id, int spawnIdx) = 0;
Description

Use to net bind the "collected" entities from the break

INetBreakageSimplePlayback::FinishedBreakage Method
C++
virtual void FinishedBreakage() = 0;
Description

Used to tell the network that breakage replication has finished