struct INetBreakageSimplePlayback : public CMultiThreadRefCount { };
INetwork.h
Experimental, alternative break-system
virtual void BeginBreakage() = 0;
Used to tell the network that breakage replication has started
virtual void BindSpawnedEntity(EntityId id, int spawnIdx) = 0;
Use to net bind the "collected" entities from the break
virtual void FinishedBreakage() = 0;
Used to tell the network that breakage replication has finished