INetBreakagePlayback

C++
struct INetBreakagePlayback : public CMultiThreadRefCount {
};
File

INetwork.h

INetBreakagePlayback::GetEntityIdForIndex Method
C++
virtual EntityId GetEntityIdForIndex(int idx) = 0;
INetBreakagePlayback::SpawnedEntity Method
C++
virtual void SpawnedEntity(int idx, EntityId id) = 0;