IInteractor

C++
struct IInteractor : public IGameObjectExtension {
};
File

IInteractor.h

IInteractor::GetLockedEntityId Method
C++
virtual int GetLockedEntityId() const = 0;
IInteractor::GetLockIdx Method
C++
virtual int GetLockIdx() const = 0;
IInteractor::GetOverEntityId Method
C++
virtual int GetOverEntityId() const = 0;
IInteractor::GetOverSlotIdx Method
C++
virtual int GetOverSlotIdx() const = 0;
IInteractor::IsLocked Method
C++
virtual bool IsLocked() const = 0;
IInteractor::IsUsable Method
C++
virtual bool IsUsable(EntityId entityId) const = 0;
IInteractor::SetQueryMethods Method
C++
virtual void SetQueryMethods(char* pMethods) = 0;