struct IInteractor : public IGameObjectExtension { };
IInteractor.h
virtual int GetLockedEntityId() const = 0;
virtual int GetLockIdx() const = 0;
virtual int GetOverEntityId() const = 0;
virtual int GetOverSlotIdx() const = 0;
virtual bool IsLocked() const = 0;
virtual bool IsUsable(EntityId entityId) const = 0;
virtual void SetQueryMethods(char* pMethods) = 0;