IEntitySubstitutionProxy

C++
struct IEntitySubstitutionProxy : public IEntityProxy {
};
File

IEntityProxy.h

Description

Substitution proxy remembers IRenderNode this entity substitutes and unhides it upon deletion

IEntitySubstitutionProxy::GetSubstitute Method
C++
virtual IRenderNode * GetSubstitute() = 0;
IEntitySubstitutionProxy::SetSubstitute Method
C++
virtual void SetSubstitute(IRenderNode * pSubstitute) = 0;