Definitions of functions, types and variables.
DECLARE_COMPONENT_POINTERS(IGameObjectExtension);
IGameFramework.h
typedef _smart_ptrINeuralNetPtr;
IGameFramework.h
typedef uint32 THUDWarningId;
IGameFramework.h
const EntityId LOCAL_PLAYER_ENTITY_ID = 0x7777u;
IGameFramework.h
30583 between static and dynamic EntityIDs