enum EAnimationGraphPauser { eAGP_FlowGraph, eAGP_TrackView, eAGP_StartGame, eAGP_Freezing, eAGP_PlayAnimationNode, eAGP_HitDeathReactions, eAGP_ActionController };
IAnimationGraph.h
enum EAnimationGraphTriggerUser { eAGTU_AI = 0, eAGTU_VehicleSystem };
IAnimationGraph.h
enum EAnimationGraphUserData { eAGUD_MovementControlMethodH = 0, eAGUD_MovementControlMethodV, eAGUD_ColliderMode, eAGUD_AnimationControlledView, eAGUD_AdditionalTurnMultiplier, eAGUD_NUM_BUILTINS };
IAnimationGraph.h
enum EColliderMode { eColliderMode_Undefined = 0, eColliderMode_Disabled, eColliderMode_GroundedOnly, eColliderMode_Pushable, eColliderMode_NonPushable, eColliderMode_PushesPlayersOnly, eColliderMode_Spectator, eColliderMode_COUNT, eColliderMode_FF = 0xFF };
IAnimationGraph.h
Members |
Description |
eColliderMode_Undefined = 0 |
!!! WARNING: Update g_szColliderModeString in AnimationGraph.cpp !!! |
eColliderMode_COUNT |
!!! WARNING: Update g_szColliderModeString in AnimationGraph.cpp !!! |
enum EColliderModeLayer { eColliderModeLayer_AnimGraph = 0, eColliderModeLayer_Game, eColliderModeLayer_Script, eColliderModeLayer_FlowGraph, eColliderModeLayer_Animation, eColliderModeLayer_ForceSleep, eColliderModeLayer_Debug, eColliderModeLayer_COUNT, eColliderModeLayer_FF = 0xFF };
IAnimationGraph.h
Members |
Description |
eColliderModeLayer_AnimGraph = 0 |
!!! WARNING: Update g_szColliderModeLayerString in AnimationGraph.cpp !!! |
eColliderModeLayer_COUNT |
!!! WARNING: Update g_szColliderModeLayerString in AnimationGraph.cpp !!! |
enum EMovementControlMethod { eMCM_Undefined = 0, eMCM_Entity = 1, eMCM_Animation = 2, eMCM_DecoupledCatchUp = 3, eMCM_ClampedEntity = 4, eMCM_SmoothedEntity = 5, eMCM_AnimationHCollision = 6, eMCM_COUNT, eMCM_FF = 0xFF };
IAnimationGraph.h
Members |
Description |
eMCM_Undefined = 0 |
!!! WARNING: Update g_szMCMString in AnimationGraph.cpp !!! |
eMCM_COUNT |
!!! WARNING: Update g_szMCMString in AnimationGraph.cpp !!! |