This list covers the available information that can be accessed via Statoscope by enabling the appropriate data groups.
Make sure you've read how to add data groups: Logging Data in Statoscope.
streaming audio 'a'
dev buffer 'b'
per-cgf gpu profilers 'c'
network profile 'd'
ef_lists 'e'
frame lengths 'f'
graphics 'g'
SPU Profilers 'h'
GPU Times 'i'
CPU Times 'j'
callstacks 'k'
location 'l'
memory 'm'
network 'n'
streaming objects 'o'
particles 'p'
performance counters 'q'
frame profilers 'r'
streaming 's'
threading 't'
user markers 'u'
Vertex data 'v'
PhysEntities 'w'
streaming textures 'x'
ParticlesColliding 'y'
channel 'z'
art profile 'A'
Texture Information 'S'
system threading 'T'
Individual Worker Information 'W'
Summarizes Worker Information 'X'
Individual Job Information 'Y'
Summarized Job Information 'Z'
streaming objects 'o'
streaming 's'
streaming textures 't'