Get the trigger TAudioControlID (wrapped into a ScriptHandle).
Sound.GetAudioTriggerID(char const* const sTriggerName)
Returns: ScriptHandle with the TAudioControlID value, or nil if the sTriggerName is not found.| Parameter | Description |
|---|---|
| sTriggerName | unique name of an audio trigger |
Get the switch TAudioControlID (wrapped into a ScriptHandle).
Sound.GetAudioSwitchID(char const* const sSwitchName)
Returns: ScriptHandle with the TAudioControlID value, or nil if the sSwitchName is not found.| Parameter | Description |
|---|---|
| sSwitchName | unique name of an audio switch |
Get the SwitchState TAudioSwitchStatelID (wrapped into a ScriptHandle).
Sound.GetAudioSwitchStateID(ScriptHandle const hSwitchID, char const* const sSwitchStateName)
Returns: ScriptHandle with the TAudioSwitchStateID value, or nil if the sSwitchStateName is not found.| Parameter | Description |
|---|---|
| sSwitchStateName | unique name of an audio switch state |
Get the RTPC TAudioControlID (wrapped into a ScriptHandle).
Sound.GetAudioRtpcID(char const* const sRtpcName)
Returns: ScriptHandle with the TAudioControlID value, or nil if the sRtpcName is not found.| Parameter | Description |
|---|---|
| sRtpcName | unique name of an audio RTPC |
Get the Audio Environment TAudioEnvironmentID (wrapped into a ScriptHandle).
Sound.GetAudioEnvironmentID(char const* const sEnvironmentName)
Returns: ScriptHandle with the TAudioEnvironmentID value, or nil if the sEnvironmentName is not found.| Parameter | Description |
|---|---|
| sEnvironmentName | unique name of an Audio Environment |
Globally sets the specified audio RTPC to the specified value
Sound.SetAudioRtpcValue( hRtpcID, fValue )
Returns: nil| Parameter | Description |
|---|---|
| hRtpcID | the audio RTPC ID handle |
| fValue | the RTPC value |