Pushes a scope on top of the stack.
GameStatistics.PushGameScope(scopeID)
Parameter | Description |
---|---|
scopeID | identifier of the scope to be placed on top of the stack. |
Removes the scope from the top of the stack.
GameStatistics.PopGameScope( [checkScopeId] )
Parameter | Description |
---|---|
checkScopeId | (optional) |
Returns the ID of current scope, -1 if stack is empty.
GameStatistics.CurrentScope()
Adds a game element to specified scope.
GameStatistics.AddGameElement( scopeID, elementID, locatorID, locatorValue [, table])
Removes element from the specified scope if data parameters match.
GameStatistics.RemoveGameElement( scopeID, elementID, locatorID, locatorValue )
GameStatistics.Event()
GameStatistics.StateValue( )
GameStatistics.BindTracker( name, tracker )
GameStatistics.UnbindTracker( name, tracker )