PlayerCinematicControl node in Flowgraph comes in handy when we need to control the player in the cutscene with player control.
This is meant to limit the ability of the player that may hinder or interrupt while the scene is playing. This is also usable for doing transition from gameplay to cutscene.
Parameter | Description |
---|---|
HolsterWeapon | The weapon will be stored away. There won't be weapon in sight and the player won't be able to shoot. |
LowerWeapon | The weapon is being lowered. The weapon is still insight, but un able to shoot. |
restrictMovement | Locking the player so he cannot move |
RestrictToWalk | The player can only walk. Run and sprint and jump is disabled. |
ResetAll | Reset the above function. The player will have the weapon in sight and able to shoot again |
The PlayerCinematicControl can be triggered at any time. Certain function can be combined (f.ex HolsterWeapon+RestricMovement or LowerWeapon+RestrictToWalk).
Make sure to trigger ResetAll when the player should gain all the control back.