Door Panel

Door Panel / Supply Containers Material Optimizations

There are currently now 2 optimizations in place for the flash materials used by DoorPanel entity class.

Using with layer switching

All door panels / supply containers MUST be placed inside their own layers and will automatically free memory when layer is deactivated.

Material sharing (memory cost becomes 1/2 for 2 door panels placed on both sides of a door)

This is mainly used for the case where there are 2 door panels on both sides of a door which perform the same function. You can place the 2 door panels, and then add an Entity Link to the door panel which will share the first panels' screen.

Only thing else that needs to be done is to notify hack complete on the both door panels from the other panel.

Parameters

Parameter

Description

Destroyable

DestroyedExplosionType

DoorPanelState

Model

ModelDestroyed

ScanFailureTimeDelay

ScanSuccessTimeDelay

Usable

UsableOnlyOnce

UseMessage

VisibleFlashDistance

LookupName

Scannable

Setup

Here's directions step by step:

  1. Select Entity Links area on Entity:
  2. Select Pick Target and click on Door Panel you want to share the screen to:
  3. Rename link to ShareScreen:
  4. Connect Hack Success:

Congratulations, you've just saved half the memory!