There are currently now 2 optimizations in place for the flash materials used by DoorPanel entity class.
All door panels / supply containers MUST be placed inside their own layers and will automatically free memory when layer is deactivated.
This is mainly used for the case where there are 2 door panels on both sides of a door which perform the same function. You can place the 2 door panels, and then add an Entity Link to the door panel which will share the first panels' screen.
Only thing else that needs to be done is to notify hack complete on the both door panels from the other panel.
Parameter | Description |
---|---|
Destroyable | |
DestroyedExplosionType | |
DoorPanelState | |
Model | |
ModelDestroyed | |
ScanFailureTimeDelay | |
ScanSuccessTimeDelay | |
Usable | |
UsableOnlyOnce | |
UseMessage | |
VisibleFlashDistance | |
LookupName | |
Scannable |
Here's directions step by step:
Congratulations, you've just saved half the memory!