Toolbar - View Modes

Introduction

A new view modes toolbar has been added to the Editor, this will save you time when debugging issues in your scenes.

To activate the Environment Modes toolbar in CRYENGINE Sandbox right click on an empty space in the menu tabs of the sandbox. This will activate a menu that will allow you to add additional toolbars to the UI .

Select ViewModes from the drop down menu and you will see that the Environment Modes toolbar has been added to your UI within the Editor.

These have been introduced to save you time by not having to remember a number of Cvars and commands. Some of these are already available in the 4th tab of the rollup bar, but others are controlled via Cvars.

Toolbar Breakdown

From left to right, all the buttons in the toolbar have been listed below along with a description of what they do. Additionally and for your reference the CVar being modified has also been included.

All but one of these buttons are toggles, on/off. Others, like the min_LOD will cycle between 6 options (0 -> 5) & back again to 0.

No.IconWhat it doesCvar / command being used
1Default normal rendering moder_DebugGBuffer = 0
2Normals PBS debugviewr_DebugGBuffer = 1
3Smoothness PBS debugviewr_DebugGBuffer = 2
4Reflectance PBS debugviewr_DebugGBuffer = 3
5Albedo PBS debugviewr_DebugGBuffer = 4
6Lighting Model PBS debugviewr_DebugGBuffer = 5
7Translucency PBS debugviewr_DebugGBuffer = 6
8Sun Self Shadowing PBS debugviewr_DebugGBuffer = 7
9SubSurface Scattering PBS debugviewr_DebugGBuffer = 8
10Specular Validation PBS debugviewr_DebugGBuffer = 9
11 Blank Space
12Default Materiale_DefaultMaterial = 1
13Default Material with Normalmapsr_TexBindMode = 6
14Overlay Collision Proxiesp_Draw_Helpers = 1
15Shaded Wireframer_ShowLines = 2
16Full Wireframer_wireframe = 1
17Show Vertex Normalsr_shownormals = 1
18Show Tangentsr_ShowTangents = 1
19 Blank Space
20Texels Per Meter 256r_TexelsPerMeter = 256
21Texels Per Meter 512r_TexelsPerMeter = 512
22Texels Per Meter 1024r_TexelsPerMeter = 1024
23 Blank Space
24Colour coded LOD visualisatione_DebugDraw = 3, -3, 0
25Minimum LOD cyclee_LodMin = 0, 1, 2, 3, 4, 5

Further Reading

Debug GBuffer

Texels Per meter