This Tutorial explains how to setup Ambient Sounds with the SDL-Mixer and CRYENGINE.
For the implementation of Ambient Sounds using SDL-Mixer in CRYENGINE the AudioAreaAmbience Entity is used.
To setup an SDL-Mixer Event for the playback of an Ambience:
The Max Distance value in the SDL-Mixer properties has to be equal to or lower than the RtpcDistance property of the AudioAreaAmbience Entity, if not then the Sounds will "pop in" and not fade gradually.
Congratulations, you have now created an SDL-Mixer setup that can be used with the AudioAreaAmbience inside CRYENGINE.
In order to learn how to setup your created ATL-Trigger inside CRYENGINE, then look at the tutorial ATL and Ambient Sounds in Levels.