The ATL offers 5 different control types that give Sound Designers various options in respect to Audio implementation.
ATL Triggers are merely containers that execute all controls that are connected to them.
RTPCs (Real-Time-Parameter-Controls) are used to seamlessly alter a parameter's value on which the Audio middle-ware can drive corresponding effects.
Switches can contain any number of states which can be set via code or FlowGraph. An example of a popular switch would be the surface type the character walks on.
Environments can be set on areas such as AreaBoxes, AreaShapes and AreaSpheres. Those basically allow for driving environmental effects such as reverb and echo.
Preloads are requests that are used to preload Audio specific files to memory. Any number of files can be grouped into a single request.