The Track View Editor can export and import camera nodes in the Collada format.
The current state of the exporter/importer is as follows:
...
<visual_scene id="RootNode" name="RootNode">
<node id="Camera2" name="Camera2">
<translate sid="translate">0 0 0</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_camera url="#Camera2-lib"/>
</node>
</visual_scene>
...
...
<visual_scene id="RootNode" name="RootNode">
<node id="AdjustUpAxis">
<translate sid="translate">0 0 0</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 180.0</rotate>
<rotate sid="rotateX">1 0 0 -90.0</rotate>
<node id="Flying_Cam_03" name="Flying_Cam_03">
<translate sid="translate">0 0 0</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<node id="AdjustDefaultCameraPose">
<translate sid="translate">0 0 0</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 90.0</rotate>
<instance_camera url="#Flying_Cam_03-lib"/>
</node>
</node>
</node>
</visual_scene>
...
Film Back setting in Maya
Camera Aperture 0.581 0.327
Film Aspect Ratio 1.78