CryAnim Quadmenu

AnimTools

Quadmenu Functions

  • bip to [0,0]: Takes the Bip01 node to [0,0].
  • bip to [0,0,0]: Takes the Bip01 node to [0,0,0].
  • show trajectory: Enables the trajectory of the selected node.
    (is hidden if no Biped object is selected)
  • hide trajectories: Hides all visible trajectories.
    (is available if a trajectory is visible)
  • move to snapshot: Moves the selected Biped object to the nearest snapshot (generated out of the same object). If a pivot point is selected, it keeps the offset of it is disabled if no correct snapshot is in the scene is visible if a Biped object is selected
  • move/rotate to snapshot: The same as "move to snapshot" plus Rotation.
  • lock rotation: Rotates the object every time it will be moved to the set rotation back
    (is visible if a Biped object is in scene)
  • reset rotation: Rotates the selected Biped object with the same rotation as the parent object
    (is visible if a Biped object is selected)
  • move to floor: If the foot is selected, it will be rotated and moved to plant on the ground
    (is available if a Biped foot is selected)
Create Snapshot
  • single: Creates a snapshot of the selected object
    (is visible if an Object is selected)
  • children: Creates snapshots of all children of the selected object
    (is visible if an Object is selected)
  • copy: Copies the position and rotation of the selected objects and stores them into a temporary file in cry_temp folder
    (is visible if an Object is selected)
Paste
  • transform: Pastes the position and rotation from the temporary file to the selected objects. (is visible if the temporary file exists and an Object is selected) (works for non-Biped nodes too)
  • position: Pastes only the position
  • rotation: Pastes only the rotation
  • select pivot: Starts the pivotSelect tool to select an internal pivot to align with snapshots or pivot points (is available if hand or foot is selected)