Installing the XSI Plugin - Obsolete

Please note that Crytek is not currently supporting the Softimage XSI exporter. This information is kept for reference.

Requirements

To use CryExporter, the following software must be installed:

  • Softimage XSI version 6 or higher, or the XSI Mod tool
  • Crosswalk 2.5 or up

In addition, the Crytek_XSI_vX.X.zip archive must also be installed. This archive contains:

  • The resource compiler (Crysis\Bin32)
  • A set of compiled example assets (Crysis\Game\Objects\XSI_Assets)
  • A test level (Crysis\Game\Levels\XSI_Testobjects)
  • An XSI database containing the XSI scenes of the corresponding example asset (Crytek_XSI_Database)

Note: Texture images are not provided or assigned on the example objects materials. To make sure that those objects are textured in Sandbox or in the game, use the already compiled material files (.mtl).

  • The Crytek XSI Addon (XSI_Addon\Crytek Addon.xsiaddon)
  • The documentation (XSI Plugin Documentation_VXX.doc)

Installation Procedure

  • Install Crysis.
  • Install Sandbox.
  • Install the resource compiler, example asset, and test level.
  • Copy the Crysis folder from Crytek_XSI_vX.X.zip over the game install Crysis folder. This will add the Bin32\rc folder, some already compiled example assets in Game\Objects\XSI_Assets, and a test level (Game\Levels\XSI_Testobjects\XSI_Testobjects.cry).
  • Install the XSI Crytek Addon.
  • Drag (install) the Crytek Addon.xsiaddon to XSI.
  • In XSI, Set the project path: Crytek > CryProperties.
  • Bin32 Path:
    • Ex.: C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32
  • Export Path:
    • This is the working folder. When exporting, a COLLADA file (.dae) is created and the resource compiler is automatically executed with it, as an input. The resource compiler generates a .cfg or a .mtl file, depending on the export settings.
    • Example: C:\Program Files\Electronic Arts\Crytek\Crysis\Game\Objects\XSI_Assets