This will cycle through all selected objects and center the pivot of each to the center of the objects respective bounding box.
This was a request, which turns on and off 'preserve UVs' when clicked. It has also been exposed as a key binding in cryKeys.
Upon clicking this, cryTools will loop through all currently selected objects and quickly resetXform and then collapse each, one by one.
When clicking Copy Modifier, the current modifier will be copied and stored in memory. It can then be pasted to any number of like objects. This is useful for changing a base mesh and applying the change to many other meshes with the same point index (useful for heads/morph targets)
By pressing '* < *' or reloading Artist Tools, it will grab the UV info from the currently selected object. You can now use the following buttons to manipulate the UV coordinates. There is the ability to scale selected points to 0 on the X and Y, or X+Y, and to rotate 90 degrees clockwise and counterclockwise.