Grass objects are set up similarly to other vegetation objects. Please check the documentation for for further information.
Typically there are two ways of application for grass objects within CryENGINE, manually placed grass and grass automatically placed as .
Below you can see a typical scene where big grass objects were used to cover a big area:
This is the wireframe view of the used model:
Arrange the grass polygons in a hexagonal shape to allow for better tiling:
Level artists manually place their grass objects to have greater control and variety. This works both for big areas as well as smaller areas with detail grass placed, i.e. around a rock or tree.
For smaller levels, this has the advantage to save 8 MB of cache memory, which would be needed for procedural vegetation system.
The setup in Sandbox is similar to all the other vegetation objects - please refer to the following link for more information on the Vegetation Tool:.
This setup explains how to set up a big grass patch, but you can also set up smaller vegetation/grass objects for areas requiring more detail.
Before beginning, remember to keep your work area in the section of the CryENGINE you will be using. For example, if you will be creating objects, your scene should be saved in: CryENGINE3\Game\Objects
.
Please see the tutorial for more information.