Character ropes can have multiple purposes, mainly can be used for cloth and physicalized entities attached to characters. Most of ropes setup and properties actually correspond to cloth setup as well so both setups should be considered and read through.
An example of a hierarchy; Rope3 is a physicalized rope.
Character Ropes
Adjusting Rope Properties
For more information on character ropes and cloth please refer to the following pages:
When adding CGF bone attachments in character editor, you can create hinge joints to give the rigid attachments realistic, secondary motion. Select the bone attachment, then check Physicalized, select a hinge rotational axis, and specify some values. It takes some trial and error to get it right, but the results are great.
The option exists to setup joints which simulate a jiggle, this could be used to simulate various parts of a character. For information on how to set this up please visit: