CryAnim Main Dialog Box - New

CryAnim Main Dialog Box - New

Dialog Box

Selection
  • Drop down List: In the drop down list you specify the object you want to appy the operation to. When choosing Update List, the list will be updated with the available nodes in the scene.
  • Used Axis: If enabled, you can select which coordinate axis will be used for the operation.
Align Operation
  • Start / Stop : This button sets the range of operation. The red square box indicates which value will be changed when hitting again.
  • Steps: Specify how many steps the operation will use. (Default is 1)

Operation:

  • If 'Current Selection' is selected in the Selection rollout:

Name

Operation

Planted Key

generates a planted key

Sliding Key

generates a sliding key

Free Key

generates a free key

Move

moves the selected Biped object to the nearest snapshot / pivot point

Move / Rotate

moves and rotates the selected Biped object

Move to Floor

if the foot is selected it puts the foot on the floor

Reset Rotation

adapts the rotation of the selected objects parent rotation

Bip to [0,0]

puts Bip01 node to [0,0]

Bip to [0,0,0]

puts Bip01 node to [0,0,0]

If an Object in the list is selected:

  • Move: Moves the selected Biped object to the object selected in the list
  • Apply: Applies once the selected operation to the selected object.
  • Begin / End: Applies the selected operation in the specified range (Start / Stop) and with the given Steps
  • Range: Applies the selected operation for the Full animation range with the given Steps
Pivot
  • Select Pivot: If a foot is selected, you can select which pivot you want to operate with for Move operation.
Pivot Point
  • Create: Creates a new Pivot Point with the selected pivot
  • Delete: Deletes the Pivot Point of the selected Biped Object.
Snapshot
  • Single: Creates a single snapshot from the selected Object.
    • + Children: Creates snapshot from the children of the selected Object and integrates them into a group.
Misc
  • Load NanoSuit: Loads the NanoSuit max file.
  • Reset Locator: Deletes all existing keys and places the locator at [0,0,0] facing forward.
  • Weapons: Here you can select which weapon you want to see.
Load/Save/Export
  • Load Biped File: Prompts a open file dialog where you can choose the biped you want to load (must have correct file naming: works not without file extension).
Save/Export
  • Save / End: Sets the range to save the biped to.
  • Range: Sets the current animation range to save the biped to.
  • All: Uses the biped range for saving.
  • Save: Prompts a saving file dialog to choose a file where to save the biped to.
  • Export: Prompts a saving file dialog to choose a file where to export to.
  • Save / Export: Prompts a saving file dialog to choose a file where to save to. (Automatically generates the correct path for the CAF file and export the biped.)