Here are some general budgets recommended for use in CryENGINE for various types of vegetation. Please note these are not stiff rules that have to be exact, but in actuality these can very greatly depending on the project so it is important that your own budgets are determined early on.
Polycount | Texture | Proxy | IDs | |
---|---|---|---|---|
Grass | 300 | 512x512 | Only for Bending | 2 (grass, grass proxy) |
Bushes | 300 - 600 | 1024x1024* | One for Leaf Collision & Bending | 2 (leaf, leaf proxy) |
Small Trees | 600 - 1000 | 1024x1024** | One for Leaf Collision & Bending*** | 3 (trunk, leaf, leaf proxy) |
Large Trees | 1000 - 2000 | 1024x1024** | One for Leaf Collision & Bending**** | 4 - 5 (trunk, leaf, leaf proxy, trunk proxy) |