Inverse Kinematics

Update Order

This is the update order of the Animation System in regards to Inverse Kinematics:

  1. FK Animation Queue/Layers (including Aiming).
  2. Animation Driven IK (set up in .chrparams File and Animation).
  3. PostProcess Callback to the game.
  4. GroundAlignment.
  5. LimbIK (set by SetHumanLimbIK at any point during the frame).
  6. Individual Overrides for Joint (set via SetPostProcessQuat).