Obsolete. This documentation refers to either a deprecated system or an unsupported function or feature.
In this tutorial, you will transfer the morphs from LOD0 to LOD1, LOD2, and the like.
The red head is LOD1 and the black one, LOD0. The orange heads are the morph targets for LOD0.
First, create the LODs.
For LOD creation, you must do all the changes with an editable poly modifier. It is also good to put a morpher under the editable poly modifier, to directly test the LOD with the morph targets. You can also fix UVs by adding an unwrap modifier to the LOD.
The setup for LOD 1 should look like this:
Unwrap UVW: For fixing UVs on LOD1
Edit Poly: LOD1
Morpher: Morph Modifier to test how your morphs are working with your LOD1- contains all the LOD0 morphs
Editable Poly: LOD0
Note: When you are working on the edit poly modifier, check the mesh for unwanted gaps.
The original LOD0 morph on the left has been nicely transferred to the LOD1 on the right.