Handle vehicle entity attachments.
Moves an actor from a seat to another one. Only works if the actor is already inside a vehicle.
Follows/navigates on the specified path, trying to establish line of sight/fire with the specified target.
Handle vehicle damage.
Select specific vehicle parts which you want debug information from. Size controls the font size on screen for the debugging information.
Node to destroy vehicle.
Node to drive vehicle forward.
Makes AI enter specified seat of specified vehicle.
Handle the entity attachment used as vehicle action.
Follow path speed stance action.
Gets the helper pos of a seat(e.g for entering).
Toggle vehicle handbrake. Currently only supported for ArcadeWheeled movement type.
Use a vehicle's horn.
Toggle vehicle lights.
Locks/Unlocks all seats of vehicle.
Add multipliers to vehicle movement actions.
Handle vehicle movement.
Modifies vehicle movement params.
Handle vehicle passengers.
Handle vehicle seats.
Follows the specified path to the end, sticking to the optional target, either continuously or as a one-off event. Use the vehicle with the node's Entity input.
Handle vehicle turret.
Unloads vehicle, ejecting specified passengers.