Returns the transform for the player camera.
Override Camera's FieldOfView. Cutscene ONLY!
Converts a screen position to a world position.
Creates a custom view linked to an entity.
Input Port | Description |
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EntityId | Specify the input Entity. Camera location will be based off objects pivot point. |
Enable | Enable custom view. |
Disable | Disable custom view. |
FOV | Field of View used by the custom view. |
Blend | Enables Field of View, Position and Rotation blending. |
BlendFOVSpeed | How fast to blend in the FOV offset. |
BlendFOVOffset | FOV offset. |
BlendPosSpeed | How fast to blend in the position offset. |
BlendPosOffset | Position offset. |
BlendRotSpeed | How fast to blend in the rotation offset. |
BlendRotOffset | Rotation offset. |
This node will enable a camera shake on the players view. You can specify the fade in & out durations and also stop the effect via an input.
Input | Description |
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EntityId | Specify the input Entity. |
Trigger | Trigger input to start the effect. |
Restrict | If set it will only work if conditions are met. Choices: None, InVehicle or NoVehicle. |
View | If set it will only work if conditions are met. Choices: First Person or Current. |
GroundOnly | If set, will only trigger of if the player is on the ground. |
Smooth | If smooth is true, the camera movement will be curved (that should be used typically for breath). If false, the camera will move linearly, more adapted to a violent shake. |
Angle | Set this to make the camera rotate back & forth within specified angles. |
Shift | Set this to move the cameras view position. |
Frequency | How quickly the camera will move/rotate between the specified ranges. |
Randomness | Add some random values over the top of the specified Shift & angle. |
Distance | Distance represents the distance between the camera and the location where the shake occurs.
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RangeMin | Represents the distance where the camera shake is strongest. |
RangeMax | Represents the distance where the camera shake is null. |
SustainDuration | Once the FadeIn has finished, this is how long the full effect will play for (Total duration = FadeIn + Sustain + FadeOut). |
FadeInDuration | How long to ramp effect up to maximum. |
FadeOutDuration | How long to fade out the effect. |
Stop | Trigger input to stop the effect. |
Preset | Choose from some custom pre-made effects. Choices: CloseExplosion, DistanceExplosion, NoPreset, SmallTremor or SmallTremor2. |