Inventory Nodes

AmmoAdd

Add a specified amount of ammo, of a specified ammo type to the inventory.

AmmoCheck

Checks if ammo type exists in inventory and outputs ammo count.

AmmoRemoveAll

Remove ammo from current weapon and/or all ammo in inventory.

AmmoSet

Set the amount of ammo for a specified ammo type in the inventory.

EquipPackAdd

Add to existing or replace existing equipment pack. See Setting Up Equipment Packs.

HolsterItem

Trigger the player to holster / un-holster their weapon.

ItemAdd

Add an item to inventory.

ItemCheck

Check inventory to see if an item is present.

ItemRemove

Remove an item from inventory.

ItemRemoveAll

When activated, removes all items from inventory.

ItemSelect

Select an item from within the inventory.

ItemSelected

Tracks the currently selected item of the actor. Use [Active] to enable.

PlayerInventoryRestore

Used to restore the player's currently stored inventory (see below). This would typically be triggered at the beginning of a new level, carrying over the players equipment from the previous level.

PlayerInventoryStore

Used to store the player's current inventory (weapons, ammo, etc). This would typically be triggered at the end of a level.

SetAmmoEx

Extended version of SetAmmo, for use on arbitrary entities possessing an Inventory.