Sounds can be attached to particle effects or their sub-effects, as follows:
For an advanced handling of sound over the lifetime of the particle effect, perform the following steps:
"Sound Control Time" offers three different options: "EmitterLifeTime" (default), "EmitterExtendedLifeTime" and "EmitterPulsePeriod".
These 3 options control over what time the "particlefx" parameter is updated by the emitter.
Parameter | Description |
---|---|
EmitterLifeTime | Particlefx gets updated according to the curve set in "Var Emitter Strength" while the emitter emits. |
EmitterExtendedLifeTime | Particlefx gets updated while the emitter emits and as long as the emitted particles lives. |
EmitterPulsePeriod | Particlefx gets updated over the entire emitter pulse time (always). |
This applies to looping and one shot sounds. Looping sounds will be stopped at the end of EmitterLifeTime and EmitterExtendedLifeTime but not EmitterPulsePeriod. Do notice that oneshot sounds won't be stopped.